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synced 2025-10-29 11:38:27 +00:00
Cut the corruption checks. When the user updates the location we should be writing correct values to file.
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0234f7a391
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@ -433,32 +433,6 @@ static void _sunrise_sunset_face_advance_digit(sunrise_sunset_state_t *state) {
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}
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}
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static bool _sunrise_sunset_face_is_longitude_corrupted(sunrise_sunset_lat_lon_settings_t lon_struct) {
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int16_t lon_value = _sunrise_sunset_face_latlon_from_struct(lon_struct);
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return (lon_struct.tens > 9) || (abs(lon_value) > 18000);
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}
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static sunrise_sunset_lat_lon_settings_t _sunrise_sunset_face_recover_longitude(sunrise_sunset_lat_lon_settings_t corrupted) {
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sunrise_sunset_lat_lon_settings_t recovered = {0};
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if (corrupted.tens > 9) {
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recovered.hundreds = corrupted.tens / 10;
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recovered.tens = corrupted.tens % 10;
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recovered.ones = corrupted.ones;
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recovered.tenths = corrupted.tenths;
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recovered.hundredths = corrupted.hundredths;
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recovered.sign = corrupted.sign;
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int16_t recovered_value = _sunrise_sunset_face_latlon_from_struct(recovered);
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if (abs(recovered_value) <= 18000) {
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return recovered;
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}
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}
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memset(&recovered, 0, sizeof(recovered));
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return recovered;
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}
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void sunrise_sunset_face_setup(uint8_t watch_face_index, void ** context_ptr) {
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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@ -485,21 +459,10 @@ void sunrise_sunset_face_activate(void *context) {
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}
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#endif
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sunrise_sunset_state_t *state = (sunrise_sunset_state_t *)context;
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movement_location_t movement_location = load_location_from_filesystem();
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movement_location_t movement_location = load_location_from_filesystem();
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state->working_latitude = _sunrise_sunset_face_struct_from_latlon(movement_location.bit.latitude);
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state->working_longitude = _sunrise_sunset_face_struct_from_latlon(movement_location.bit.longitude);
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// Detect and recover from corrupted longitude data
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if (_sunrise_sunset_face_is_longitude_corrupted(state->working_longitude)) {
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sunrise_sunset_lat_lon_settings_t recovered = _sunrise_sunset_face_recover_longitude(state->working_longitude);
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state->working_longitude = recovered;
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// Save the corrected location immediately
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state->location_changed = true;
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_sunrise_sunset_face_update_location_register(state);
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}
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}
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bool sunrise_sunset_face_loop(movement_event_t event, void *context) {
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