nv2a/gl: Fix DGROUP_BEGIN in pgraph_gl_bind_shaders

This commit is contained in:
Matt Borgerson
2025-06-28 00:08:46 -07:00
parent c9c5243fda
commit 1106f2f566

View File

@ -710,9 +710,8 @@ void pgraph_gl_bind_shaders(PGRAPHState *pg)
ShaderBinding *old_binding = r->shader_binding;
ShaderState state = pgraph_get_shader_state(pg);
NV2A_GL_DGROUP_BEGIN("%s (VP: %s FFP: %s)", __func__,
state.vertex_program ? "yes" : "no",
state.fixed_function ? "yes" : "no");
NV2A_GL_DGROUP_BEGIN("%s (%s)", __func__,
state.vsh.is_fixed_function ? "FF" : "PROG");
qemu_mutex_lock(&r->shader_cache_lock);