nv2a: Add _regs suffix to vsh.h and psh.h

This commit is contained in:
Matt Borgerson
2025-06-28 00:08:46 -07:00
committed by mborgerson
parent 55705002c5
commit 4e6c6518f9
6 changed files with 4 additions and 4 deletions

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@ -23,7 +23,7 @@
#define HW_XBOX_NV2A_PGRAPH_GLSL_PSH_H
#include "qemu/mstring.h"
#include "hw/xbox/nv2a/pgraph/psh.h"
#include "hw/xbox/nv2a/pgraph/psh_regs.h"
#include "common.h"
typedef struct PGRAPHState PGRAPHState;

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@ -23,7 +23,7 @@
#define HW_XBOX_NV2A_PGRAPH_GLSL_VSH_H
#include "qemu/mstring.h"
#include "hw/xbox/nv2a/pgraph/vsh.h"
#include "hw/xbox/nv2a/pgraph/vsh_regs.h"
#include "common.h"
typedef struct PGRAPHState PGRAPHState;

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@ -32,7 +32,7 @@
#include "surface.h"
#include "texture.h"
#include "util.h"
#include "vsh.h"
#include "vsh_regs.h"
typedef struct NV2AState NV2AState;
typedef struct PGRAPHNullState PGRAPHNullState;

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@ -21,7 +21,7 @@
#define HW_XBOX_NV2A_PGRAPH_VK_CONSTANTS_H
#include "hw/xbox/nv2a/nv2a_regs.h"
#include "hw/xbox/nv2a/pgraph/vsh.h"
#include "hw/xbox/nv2a/pgraph/vsh_regs.h"
#include <vulkan/vulkan.h>
static const VkFilter pgraph_texture_min_filter_vk_map[] = {