nv2a/glsl: Define inlineValue uniform only when necessary

This commit is contained in:
Matt Borgerson
2025-06-28 15:29:17 -07:00
parent f5e83d9473
commit b56bbbb8d6

View File

@ -168,7 +168,8 @@ MString *pgraph_glsl_gen_vsh(const VshState *state, GenVshGlslOptions opts)
const UniformInfo *info = &VshUniformInfo[i];
const char *type_str = uniform_element_type_to_str[info->type];
if (i == VshUniform_inlineValue &&
opts.use_push_constants_for_uniform_attrs) {
(!state->uniform_attrs ||
opts.use_push_constants_for_uniform_attrs)) {
continue;
}
if (info->count == 1) {