fixup and include tryprtonaut presets in store

This commit is contained in:
mancoast
2019-05-06 15:33:22 -04:00
parent 18a0473e2b
commit fb098a682d
9 changed files with 2843 additions and 2835 deletions

View File

@ -1,469 +1,469 @@
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=1.000000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.625300
fWaveScale=1.187274
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.999700
fShader=0.030000
zoom=0.979708
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.500000
ob_r=0.500000
ob_g=0.500000
ob_b=0.500000
ob_a=0.000000
ib_size=0.500000
ib_r=0.500000
ib_g=0.500000
ib_b=0.500000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.500000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=0.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.990000
wave_0_per_point1=xspout=.5;
wave_0_per_point2=yspout=-.5;
wave_0_per_point3=
wave_0_per_point4=pphase=9999*sample*sample*.0001;
wave_0_per_point5=pphase2=.1+((sample*9349*sample)%100)*.01;
wave_0_per_point6=pheight=((sample*9893)%100)*.002;
wave_0_per_point7=yheight=((sample*7231*sample)%100)*.01;
wave_0_per_point8=
wave_0_per_point9=r=((sample*5454)%100)*.01*abs(sin(time*.25));
wave_0_per_point10=g=((sample*9954)%100)*.01;
wave_0_per_point11=
wave_0_per_point12=xoffset1=(cos((time*pphase2)+pphase)*pheight);
wave_0_per_point13=xoffset2=-1*(cos((time*pphase2)+pphase)*pheight);
wave_0_per_point14=
wave_0_per_point15=lrorient=if(below(cos((time*pphase2)+pphase),cos(((time-.1)*pphase2)+pphase)),0,1);
wave_0_per_point16=
wave_0_per_point17=px=if(equal(lrorient,0),xspout-pheight+xoffset1,xspout+pheight-xoffset2);
wave_0_per_point18=
wave_0_per_point19=py=yspout+(abs(sin((time*pphase2)+pphase))*yheight);
wave_0_per_point20=
wave_0_per_point21=x=px;
wave_0_per_point22=y=py;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=0.010000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.990000
wave_1_per_point1=pphase=(sample*5671*cos(time*.0001));
wave_1_per_point2=pheight=((sample*7654)%100)*.005*sin(time*.5);
wave_1_per_point3=
wave_1_per_point4=//xspout=.7;
wave_1_per_point5=xspout=if(below(abs(sin(time*.2)),.005),.3+(rand(40)*.01),xspout);
wave_1_per_point6=//yspout=.7;
wave_1_per_point7=yspout=if(below(abs(sin(time*.2)),.005),.3+(rand(40)*.01),yspout);
wave_1_per_point8=
wave_1_per_point9=px=xspout+(cos(time+pphase)*pheight);
wave_1_per_point10=py=yspout+(sin(time+pphase)*pheight);
wave_1_per_point11=
wave_1_per_point12=x=px;
wave_1_per_point13=y=py;
wave_1_per_point14=a=abs(sin(time*.2)*.3+(treb_att*.1));
wave_1_per_point15=
wave_1_per_point16=r=treb*2;
wave_1_per_point17=g =bass*3;
wave_1_per_point18=b = 0.5*sin(time*0.1876)+0.495*(0.5+sin(y*208)*0.5);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_per_frame1=t1=0;
wave_2_per_frame2=t2=sin(time*0.17)*0.5+0.5;
wave_2_per_frame3=t3=0
wave_2_per_frame4=
wave_2_per_point1=n=sample*6.283 + time*0.01;
wave_2_per_point2=
wave_2_per_point3=xp= sample*2 -1;// * (sin(n*2)*0.5+0.5);
wave_2_per_point4=yp= 1;// * (cos(n*(t1*3+1))*0.5+0.5);
wave_2_per_point5=zp= 0;
wave_2_per_point6=
wave_2_per_point7=ang=128*sample+t2*64*sample;
wave_2_per_point8=sang=sin(ang);cang=cos(ang);
wave_2_per_point9=xq=xp;
wave_2_per_point10=yq=yp*sang + zp*cang;
wave_2_per_point11=zq=yp*cang - zp*sang;
wave_2_per_point12=xp=xq;yp=yq;zp=zq;
wave_2_per_point13=
wave_2_per_point14=
wave_2_per_point15=ang=time*0.2;
wave_2_per_point16=sang=sin(ang);cang=cos(ang);
wave_2_per_point17=xq=xp;
wave_2_per_point18=yq=yp*sang + zp*cang;
wave_2_per_point19=zq=yp*cang - zp*sang;
wave_2_per_point20=xp=xq;yp=yq;zp=zq;
wave_2_per_point21=
wave_2_per_point22=ang=t3;
wave_2_per_point23=sang=sin(ang);cang=cos(ang);
wave_2_per_point24=xq=xp*sang + zp*cang;
wave_2_per_point25=yq=yp;
wave_2_per_point26=zq=xp*cang - zp*sang;
wave_2_per_point27=xp=xq;yp=yq;zp=zq;
wave_2_per_point28=
wave_2_per_point29=
wave_2_per_point30=zp=(zp+1)*20+1;
wave_2_per_point31=x=xp/zp + 0.5;
wave_2_per_point32=y=yp/zp*1.333 + 0.5;
wave_2_per_point33=
wave_2_per_point34=tm=time*0.3;
wave_2_per_point35=s=sample + tm;
wave_2_per_point36=rr= s - int(s);
wave_2_per_point37=r=rr*rr;
wave_2_per_point38=
wave_2_per_point39=s=sample + 0.15 + tm;
wave_2_per_point40=gg= s - int(s);
wave_2_per_point41=g=gg*gg;
wave_2_per_point42=
wave_2_per_point43=s=sample + 0.3 + tm;
wave_2_per_point44=bb= s - int(s);
wave_2_per_point45=b=bb*bb;
wave_2_per_point46=
wave_2_per_point47=a= sin(n*256)*0.5+0.5;
wave_2_per_point48=a=above(a,0.5)
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_init1=st=1;
wave_3_per_frame1=t1=0;
wave_3_per_frame2=t2=sin(time*0.17)*0.5+0.5;
wave_3_per_frame3=t3=0;
wave_3_per_frame4=
wave_3_per_frame5=st=st*(1+q1);
wave_3_per_frame6=st=if(above(st,512) , 1, st);
wave_3_per_frame7=t4=st;
wave_3_per_frame8=t4=128
wave_3_per_frame9=
wave_3_per_frame10=
wave_3_per_point1=n=sample*6.283 + time*0.01;
wave_3_per_point2=
wave_3_per_point3=xp= 0;
wave_3_per_point4=yp= 1;
wave_3_per_point5=zp= sample*2;
wave_3_per_point6=
wave_3_per_point7=ang=128*sample;
wave_3_per_point8=sang=sin(ang);cang=cos(ang);
wave_3_per_point9=xq=xp*sang + yp*cang;
wave_3_per_point10=yq=xp*cang - yp*sang;
wave_3_per_point11=zq=zp;
wave_3_per_point12=xp=xq;yp=yq;zp=zq;
wave_3_per_point13=
wave_3_per_point14=zp=zp*20+5;
wave_3_per_point15=xs=xp/zp ;
wave_3_per_point16=ys=yp/zp ;
wave_3_per_point17=
wave_3_per_point18=ang=sin(n*6+time);
wave_3_per_point19=sang=sin(ang);cang=cos(ang);
wave_3_per_point20=xq=xs*sang + ys*cang;
wave_3_per_point21=yq=xs*cang - ys*sang;
wave_3_per_point22=xs=xq;
wave_3_per_point23=ys=yq;
wave_3_per_point24=
wave_3_per_point25=x=xs + 0.5;
wave_3_per_point26=y=ys*1.333 + 0.5;
wave_3_per_point27=
wave_3_per_point28=tm=time*3;
wave_3_per_point29=
wave_3_per_point30=r=sin(n + tm)*0.5 + 0.5;
wave_3_per_point31=g=sin(n + tm + 1.1)*0.5 + 0.5;
wave_3_per_point32=b=sin(n + tm + 2.2)*0.5 + 0.5;
wave_3_per_point33=
wave_3_per_point34=aa= sin(n*t4)*0.5+0.5;
wave_3_per_point35=r=r*aa*q1;
wave_3_per_point36=g=g*aa*q1;
wave_3_per_point37=b=b*aa*q1;
wave_3_per_point38=a=sample;
shapecode_0_enabled=1
shapecode_0_sides=9
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.125660
shapecode_0_ang=3.392921
shapecode_0_tex_ang=0.376800
shapecode_0_tex_zoom=0.324729
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=0.030000
shapecode_0_border_g=0.670001
shapecode_0_border_b=0.790001
shapecode_0_border_a=1.000000
shape_0_per_frame1=x=x+sin(time*0.9)*.13;
shape_0_per_frame2=y=y+sin(time*0.5)*.16;
shape_0_per_frame3=border_r = q1;
shape_0_per_frame4=border_b = q2;
shape_0_per_frame5=border_g = q3;
shapecode_1_enabled=1
shapecode_1_sides=3
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.125716
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=0.000000
shapecode_1_border_b=0.000000
shapecode_1_border_a=1.000000
shape_1_per_frame1=//: Aderrasi was here too
shape_1_per_frame2=rad = rad -0.2 + 0.2*bass_att;;
shape_1_per_frame3=r = r + 0.25*sin(1.1*time) + 0.2*sin(0.25*time);
shape_1_per_frame4=g = g + 0.25*cos(1.5*time) + 0.22*cos(0.24*time);
shape_1_per_frame5=b = b + 0.25*sin(0.6*time) + 0.27*cos(0.7*time);
shape_1_per_frame6=r2 = 1-abs(r);
shape_1_per_frame7=g2 = 1-abs(g);
shape_1_per_frame8=b2 = 1-abs(b);
shape_1_per_frame9=ang = ang + 3*abs(tan(1*time));
shape_1_per_frame10=x = x + 0.14*cos(time) + 0.2*sin(0.42*time);
shape_1_per_frame11=y = y + 0.16*sin(1.2*time) + 0.15*sin(0.8*time) + 0.21*cos(0.45*time);
shape_1_per_frame12=border_r = q1;
shape_1_per_frame13=border_b = q2;
shape_1_per_frame14=border_g = q3;
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.099995
shapecode_2_ang=0.030000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=0.210001
shapecode_2_g=0.440000
shapecode_2_b=0.230000
shapecode_2_a=1.000000
shapecode_2_r2=0.180000
shapecode_2_g2=1.000000
shapecode_2_b2=0.110000
shapecode_2_a2=1.000000
shapecode_2_border_r=0.150001
shapecode_2_border_g=0.400001
shapecode_2_border_b=0.480000
shapecode_2_border_a=1.000000
shape_2_per_frame1=ang = time*2.4;
shape_2_per_frame2=x = 0.5 + 0.22*cos(time*3.3) + 0.14*cos(time*1.2);
shape_2_per_frame3=y = 0.5 + 0.26*sin(time*3.1) + 0.13*sin(time*1.7);
shape_2_per_frame4=r = 0.5 + 0.5*sin(time*1.013 + 5);
shape_2_per_frame5=g = 0.5 + 0.5*sin(time*1.063 + 2);
shape_2_per_frame6=b = 0.5 + 0.5*sin(time*1.054 + 1);
shape_2_per_frame7=r2 = 0.5 + 0.5*sin(time*1.085 + 3);
shape_2_per_frame8=g2 = 0.5 + 0.5*sin(time*1.056+ 1);
shape_2_per_frame9=b2 = 0.5 + 0.5*sin(time*1.038 + 4);
shape_2_per_frame10=border_r = q1;
shape_2_per_frame11=border_b = q2;
shape_2_per_frame12=border_g = q3;
shapecode_3_enabled=1
shapecode_3_sides=5
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.510000
shapecode_3_y=0.490000
shapecode_3_rad=0.099863
shapecode_3_ang=0.062832
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=1.000000
shapecode_3_border_r=0.460001
shapecode_3_border_g=0.280001
shapecode_3_border_b=0.540000
shapecode_3_border_a=1.000000
shape_3_per_frame1=x = 0.5 + 0.07*cos(q4*0.5) + 0.31*sin(time*3.5);
shape_3_per_frame2=y = 0.5 + 0.07*sin(q4*0.5) + 0.31*cos(time*3.5);
shape_3_per_frame3=r = 0.5 + 0.5*sin(time*1.013 + 2);
shape_3_per_frame4=g = 0.5 + 0.5*sin(time*0.863 + 3);
shape_3_per_frame5=b = 0.5 + 0.5*sin(time*1.054 + 1);
shape_3_per_frame6=r2 = 0.5 + 0.5*sin(time*1.185 + 3);
shape_3_per_frame7=g2 = 0.5 + 0.5*sin(time*1.356+ 2);
shape_3_per_frame8=b2 = 0.5 + 0.5*sin(time*0.738 + 4);
shape_3_per_frame9=border_r = q1;
shape_3_per_frame10=border_b = q2;
shape_3_per_frame11=border_g = q3;
per_frame_init_1=entropy=2;
per_frame_1=warp=0;
per_frame_2=old_bass_flop=bass_flop;
per_frame_3=old_treb_flop=treb_flop;
per_frame_4=old_mid_flop=mid_flop;
per_frame_5=chaos=.9+.1*sin(pulse);
per_frame_6=entropy=if(equal(pulse,-20),1+bass_flop+treb_flop+mid_flop+rand(2),entropy);
per_frame_7=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*chaos+1.3);
per_frame_8=bass_flop=abs(bass_flop-equal(bass_thresh,2));
per_frame_9=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*chaos+1.3);
per_frame_10=treb_flop=abs(treb_flop-equal(treb_thresh,2));
per_frame_11=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.3)*chaos+1.3);
per_frame_12=mid_flop=abs(mid_flop-equal(mid_thresh,2));
per_frame_13=bass_changed=bnot(equal(old_bass_flop,bass_flop));
per_frame_14=mid_changed=bnot(equal(old_mid_flop,mid_flop));
per_frame_15=treb_changed=bnot(equal(old_treb_flop,treb_flop));
per_frame_16=bass_residual = bass_changed*sin(pulse*.1*entropy) + bnot(bass_changed)*bass_residual;
per_frame_17=treb_residual = treb_changed*sin(pulse*.1*entropy) + bnot(treb_changed)*treb_residual;
per_frame_18=mid_residual = mid_changed*sin(pulse*.1*entropy) + bnot(mid_changed)*mid_residual;
per_frame_19=pulse=if(above(abs(pulse),60),-60,pulse+(bass_thresh+mid_thresh+treb_thresh)*.132);
per_frame_20=q1=mid_residual;
per_frame_21=q2=bass_residual;
per_frame_22=q3=treb_residual;
per_frame_23=q4=sin(pulse);
per_frame_24=q5=cos(pulse/2+q1);
per_frame_25=q6=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop;
per_frame_26=q7=entropy;
per_frame_27=q8=sin(q6*q1+q7*q2);
per_frame_28=zoom=zoom+.02*q8;
per_frame_29=wave_mystery=sin(q1+q5);
per_frame_30=wave_r=wave_r+.5*sin(q1+q2*2+q4*2.1);
per_frame_31=wave_b=wave_b+.5*sin(q2+q3*2+q4*2.2);
per_frame_32=wave_g=wave_g+.5*sin(q3+q1*2+q4*2.3);
per_frame_33=ob_r=if(bass_flop,ob_r+.5*sin(q1+q3*1.14+q2),wave_b);
per_frame_34=ob_b=if(treb_flop,ob_b+.5*sin(q2+q1*1.14+q3),wave_g);
per_frame_35=ob_g=if(mid_flop,ob_g+.5*sin(q3+q2*1.14+q1),wave_r);
per_frame_36=ib_r=if(bass_flop,ob_b,ib_r+.5*cos(q5+q1*2.14));
per_frame_37=ib_b=if(treb_flop,ob_g,ib_b+.5*cos(q5+q2*2.14));
per_frame_38=ib_g=if(mid_flop,ob_r,ib_g+.5*cos(q5+q3*2.14));
per_frame_39=mv_r=mv_r+.5*sin(q4+q5*1.14*q1);
per_frame_40=mv_b=mv_b+.5*sin(q4+q5*1.14*q2);
per_frame_41=mv_g=mv_g+.5*sin(q5+q5*1.14*q3);
per_frame_42=ob_a=.25+.25*sin(q2+q3*2.14);
per_frame_43=ib_a=.5+.5*sin(q2*2.14+q3);
per_frame_44=mv_a=mv_a+mv_a*sin(q3*2.14+q2);
per_frame_45=ob_size=.1+.1*sin(q3*3+q1);
per_frame_46=ib_size=ib_size*.5+ib_size*.25*sin(q1*3+q3);
per_frame_47=wave_mode=q6+above(q4,0)+above(q5,0);
per_frame_48=wave_mystery=sin(q3*1.14+q1*1.14+q2);
per_frame_49=mv_l=(q6*q7)*q2;
per_frame_50=wave_x=wave_x+.1*q7*q4;
per_frame_51=wave_y=wave_y+.1*q6*q5;
per_frame_52=mv_x=q6*q7;
per_frame_53=mv_y=q6*q7;
per_frame_54=zoom=zoom+.01*q1;
per_frame_55=echo_alpha = if(above(q2,0.5),0.5,1);
per_frame_56=echo_orient = (1.5+q1+q2);
per_frame_57=echo_zoom = 0.5 + 0.1*(q1+q2+q3);
per_frame_58=monitor = echo_zoom;
per_frame_59=rot = rot + 0.040*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_60=zoom=max(0.97, min(0.15+0.7*bass_att, 1.75 ));
per_pixel_1=q2=above(rad,.503);
per_pixel_2=rot=rot+if(q2,0,sin(time*.7243)*.5);
per_pixel_3=zoom=zoom+if(q2,0,rad*sin(time*.734)*.8);
per_pixel_4=warp=warp+if(above(rad,.2166),sin(ang*rad),0);
per_pixel_5=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_6=dx_r = equal(thresh,2)*0.025*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_7=dy_r = equal(thresh,2)*0.025*sin(5*time)+(1-equal(thresh,2))*dy_r;
per_pixel_8=crack = 1.34*sin(3.12*thresh*time) + 0.95*sin(5*thresh*time) + 1.73*cos(1.66*thresh*time) - 0.5*sin(0.25*thresh*time);
per_pixel_9=rip = 1.92*cos(1.96*thresh*time) - 0.195*cos(3.27*thresh*time) + 0.236*sin(3.25*thresh*time) + 1.5*sin(thresh*time);
per_pixel_10=crackdown = ((crack*2)*dx_r)*sin(33.75*time);
per_pixel_11=ripdown = ((rip*2)*dy_r)*sin(5.75*time);
per_pixel_12=dx = dx + if (above(crack,rip), 2*dx_r*crackdown, -2*dx_r*ripdown)*25;
per_pixel_13=dy = dy + if (above(rip,crack), 2*dy_r*crackdown, -2*dy_r*ripdown)*25;
per_pixel_14=//tm=time+(sin(time)*rad);
per_pixel_15=var=tan(time)*treb*treb;
per_pixel_16=
per_pixel_17=zoom=1+(rad/50)+(var/50);
per_pixel_18=//rot=((rad/50)*var)*sin(time);
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=1.000000
nVideoEchoOrientation=3
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.625300
fWaveScale=1.187274
fWaveSmoothing=0.000000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=0.999700
fShader=0.030000
zoom=0.979708
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.500000
ob_r=0.500000
ob_g=0.500000
ob_b=0.500000
ob_a=0.000000
ib_size=0.500000
ib_r=0.500000
ib_g=0.500000
ib_b=0.500000
ib_a=0.000000
nMotionVectorsX=64.000000
nMotionVectorsY=48.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.850000
mv_r=0.499900
mv_g=0.499900
mv_b=0.499900
mv_a=0.500000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=0.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.990000
wave_0_per_point1=xspout=.5;
wave_0_per_point2=yspout=-.5;
wave_0_per_point3=
wave_0_per_point4=pphase=9999*sample*sample*.0001;
wave_0_per_point5=pphase2=.1+((sample*9349*sample)%100)*.01;
wave_0_per_point6=pheight=((sample*9893)%100)*.002;
wave_0_per_point7=yheight=((sample*7231*sample)%100)*.01;
wave_0_per_point8=
wave_0_per_point9=r=((sample*5454)%100)*.01*abs(sin(time*.25));
wave_0_per_point10=g=((sample*9954)%100)*.01;
wave_0_per_point11=
wave_0_per_point12=xoffset1=(cos((time*pphase2)+pphase)*pheight);
wave_0_per_point13=xoffset2=-1*(cos((time*pphase2)+pphase)*pheight);
wave_0_per_point14=
wave_0_per_point15=lrorient=if(below(cos((time*pphase2)+pphase),cos(((time-.1)*pphase2)+pphase)),0,1);
wave_0_per_point16=
wave_0_per_point17=px=if(equal(lrorient,0),xspout-pheight+xoffset1,xspout+pheight-xoffset2);
wave_0_per_point18=
wave_0_per_point19=py=yspout+(abs(sin((time*pphase2)+pphase))*yheight);
wave_0_per_point20=
wave_0_per_point21=x=px;
wave_0_per_point22=y=py;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=0.010000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=0.990000
wave_1_per_point1=pphase=(sample*5671*cos(time*.0001));
wave_1_per_point2=pheight=((sample*7654)%100)*.005*sin(time*.5);
wave_1_per_point3=
wave_1_per_point4=//xspout=.7;
wave_1_per_point5=xspout=if(below(abs(sin(time*.2)),.005),.3+(rand(40)*.01),xspout);
wave_1_per_point6=//yspout=.7;
wave_1_per_point7=yspout=if(below(abs(sin(time*.2)),.005),.3+(rand(40)*.01),yspout);
wave_1_per_point8=
wave_1_per_point9=px=xspout+(cos(time+pphase)*pheight);
wave_1_per_point10=py=yspout+(sin(time+pphase)*pheight);
wave_1_per_point11=
wave_1_per_point12=x=px;
wave_1_per_point13=y=py;
wave_1_per_point14=a=abs(sin(time*.2)*.3+(treb_att*.1));
wave_1_per_point15=
wave_1_per_point16=r=treb*2;
wave_1_per_point17=g =bass*3;
wave_1_per_point18=b = 0.5*sin(time*0.1876)+0.495*(0.5+sin(y*208)*0.5);
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=1.000000
wave_2_per_frame1=t1=0;
wave_2_per_frame2=t2=sin(time*0.17)*0.5+0.5;
wave_2_per_frame3=t3=0
wave_2_per_frame4=
wave_2_per_point1=n=sample*6.283 + time*0.01;
wave_2_per_point2=
wave_2_per_point3=xp= sample*2 -1;// * (sin(n*2)*0.5+0.5);
wave_2_per_point4=yp= 1;// * (cos(n*(t1*3+1))*0.5+0.5);
wave_2_per_point5=zp= 0;
wave_2_per_point6=
wave_2_per_point7=ang=128*sample+t2*64*sample;
wave_2_per_point8=sang=sin(ang);cang=cos(ang);
wave_2_per_point9=xq=xp;
wave_2_per_point10=yq=yp*sang + zp*cang;
wave_2_per_point11=zq=yp*cang - zp*sang;
wave_2_per_point12=xp=xq;yp=yq;zp=zq;
wave_2_per_point13=
wave_2_per_point14=
wave_2_per_point15=ang=time*0.2;
wave_2_per_point16=sang=sin(ang);cang=cos(ang);
wave_2_per_point17=xq=xp;
wave_2_per_point18=yq=yp*sang + zp*cang;
wave_2_per_point19=zq=yp*cang - zp*sang;
wave_2_per_point20=xp=xq;yp=yq;zp=zq;
wave_2_per_point21=
wave_2_per_point22=ang=t3;
wave_2_per_point23=sang=sin(ang);cang=cos(ang);
wave_2_per_point24=xq=xp*sang + zp*cang;
wave_2_per_point25=yq=yp;
wave_2_per_point26=zq=xp*cang - zp*sang;
wave_2_per_point27=xp=xq;yp=yq;zp=zq;
wave_2_per_point28=
wave_2_per_point29=
wave_2_per_point30=zp=(zp+1)*20+1;
wave_2_per_point31=x=xp/zp + 0.5;
wave_2_per_point32=y=yp/zp*1.333 + 0.5;
wave_2_per_point33=
wave_2_per_point34=tm=time*0.3;
wave_2_per_point35=s=sample + tm;
wave_2_per_point36=rr= s - int(s);
wave_2_per_point37=r=rr*rr;
wave_2_per_point38=
wave_2_per_point39=s=sample + 0.15 + tm;
wave_2_per_point40=gg= s - int(s);
wave_2_per_point41=g=gg*gg;
wave_2_per_point42=
wave_2_per_point43=s=sample + 0.3 + tm;
wave_2_per_point44=bb= s - int(s);
wave_2_per_point45=b=bb*bb;
wave_2_per_point46=
wave_2_per_point47=a= sin(n*256)*0.5+0.5;
wave_2_per_point48=a=above(a,0.5)
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
wave_3_init1=st=1;
wave_3_per_frame1=t1=0;
wave_3_per_frame2=t2=sin(time*0.17)*0.5+0.5;
wave_3_per_frame3=t3=0;
wave_3_per_frame4=
wave_3_per_frame5=st=st*(1+q1);
wave_3_per_frame6=st=if(above(st,512) , 1, st);
wave_3_per_frame7=t4=st;
wave_3_per_frame8=t4=128
wave_3_per_frame9=
wave_3_per_frame10=
wave_3_per_point1=n=sample*6.283 + time*0.01;
wave_3_per_point2=
wave_3_per_point3=xp= 0;
wave_3_per_point4=yp= 1;
wave_3_per_point5=zp= sample*2;
wave_3_per_point6=
wave_3_per_point7=ang=128*sample;
wave_3_per_point8=sang=sin(ang);cang=cos(ang);
wave_3_per_point9=xq=xp*sang + yp*cang;
wave_3_per_point10=yq=xp*cang - yp*sang;
wave_3_per_point11=zq=zp;
wave_3_per_point12=xp=xq;yp=yq;zp=zq;
wave_3_per_point13=
wave_3_per_point14=zp=zp*20+5;
wave_3_per_point15=xs=xp/zp ;
wave_3_per_point16=ys=yp/zp ;
wave_3_per_point17=
wave_3_per_point18=ang=sin(n*6+time);
wave_3_per_point19=sang=sin(ang);cang=cos(ang);
wave_3_per_point20=xq=xs*sang + ys*cang;
wave_3_per_point21=yq=xs*cang - ys*sang;
wave_3_per_point22=xs=xq;
wave_3_per_point23=ys=yq;
wave_3_per_point24=
wave_3_per_point25=x=xs + 0.5;
wave_3_per_point26=y=ys*1.333 + 0.5;
wave_3_per_point27=
wave_3_per_point28=tm=time*3;
wave_3_per_point29=
wave_3_per_point30=r=sin(n + tm)*0.5 + 0.5;
wave_3_per_point31=g=sin(n + tm + 1.1)*0.5 + 0.5;
wave_3_per_point32=b=sin(n + tm + 2.2)*0.5 + 0.5;
wave_3_per_point33=
wave_3_per_point34=aa= sin(n*t4)*0.5+0.5;
wave_3_per_point35=r=r*aa*q1;
wave_3_per_point36=g=g*aa*q1;
wave_3_per_point37=b=b*aa*q1;
wave_3_per_point38=a=sample;
shapecode_0_enabled=1
shapecode_0_sides=9
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=0.125660
shapecode_0_ang=3.392921
shapecode_0_tex_ang=0.376800
shapecode_0_tex_zoom=0.324729
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=1.000000
shapecode_0_border_r=0.030000
shapecode_0_border_g=0.670001
shapecode_0_border_b=0.790001
shapecode_0_border_a=1.000000
shape_0_per_frame1=x=x+sin(time*0.9)*.13;
shape_0_per_frame2=y=y+sin(time*0.5)*.16;
shape_0_per_frame3=border_r = q1;
shape_0_per_frame4=border_b = q2;
shape_0_per_frame5=border_g = q3;
shapecode_1_enabled=1
shapecode_1_sides=3
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.125716
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=0.000000
shapecode_1_b=0.000000
shapecode_1_a=1.000000
shapecode_1_r2=0.000000
shapecode_1_g2=1.000000
shapecode_1_b2=0.000000
shapecode_1_a2=1.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=0.000000
shapecode_1_border_b=0.000000
shapecode_1_border_a=1.000000
shape_1_per_frame1=//: Aderrasi was here too
shape_1_per_frame2=rad = rad -0.2 + 0.2*bass_att;;
shape_1_per_frame3=r = r + 0.25*sin(1.1*time) + 0.2*sin(0.25*time);
shape_1_per_frame4=g = g + 0.25*cos(1.5*time) + 0.22*cos(0.24*time);
shape_1_per_frame5=b = b + 0.25*sin(0.6*time) + 0.27*cos(0.7*time);
shape_1_per_frame6=r2 = 1-abs(r);
shape_1_per_frame7=g2 = 1-abs(g);
shape_1_per_frame8=b2 = 1-abs(b);
shape_1_per_frame9=ang = ang + 3*abs(tan(1*time));
shape_1_per_frame10=x = x + 0.14*cos(time) + 0.2*sin(0.42*time);
shape_1_per_frame11=y = y + 0.16*sin(1.2*time) + 0.15*sin(0.8*time) + 0.21*cos(0.45*time);
shape_1_per_frame12=border_r = q1;
shape_1_per_frame13=border_b = q2;
shape_1_per_frame14=border_g = q3;
shapecode_2_enabled=1
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=0.099995
shapecode_2_ang=0.030000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.000000
shapecode_2_r=0.210001
shapecode_2_g=0.440000
shapecode_2_b=0.230000
shapecode_2_a=1.000000
shapecode_2_r2=0.180000
shapecode_2_g2=1.000000
shapecode_2_b2=0.110000
shapecode_2_a2=1.000000
shapecode_2_border_r=0.150001
shapecode_2_border_g=0.400001
shapecode_2_border_b=0.480000
shapecode_2_border_a=1.000000
shape_2_per_frame1=ang = time*2.4;
shape_2_per_frame2=x = 0.5 + 0.22*cos(time*3.3) + 0.14*cos(time*1.2);
shape_2_per_frame3=y = 0.5 + 0.26*sin(time*3.1) + 0.13*sin(time*1.7);
shape_2_per_frame4=r = 0.5 + 0.5*sin(time*1.013 + 5);
shape_2_per_frame5=g = 0.5 + 0.5*sin(time*1.063 + 2);
shape_2_per_frame6=b = 0.5 + 0.5*sin(time*1.054 + 1);
shape_2_per_frame7=r2 = 0.5 + 0.5*sin(time*1.085 + 3);
shape_2_per_frame8=g2 = 0.5 + 0.5*sin(time*1.056+ 1);
shape_2_per_frame9=b2 = 0.5 + 0.5*sin(time*1.038 + 4);
shape_2_per_frame10=border_r = q1;
shape_2_per_frame11=border_b = q2;
shape_2_per_frame12=border_g = q3;
shapecode_3_enabled=1
shapecode_3_sides=5
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.510000
shapecode_3_y=0.490000
shapecode_3_rad=0.099863
shapecode_3_ang=0.062832
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=1.000000
shapecode_3_border_r=0.460001
shapecode_3_border_g=0.280001
shapecode_3_border_b=0.540000
shapecode_3_border_a=1.000000
shape_3_per_frame1=x = 0.5 + 0.07*cos(q4*0.5) + 0.31*sin(time*3.5);
shape_3_per_frame2=y = 0.5 + 0.07*sin(q4*0.5) + 0.31*cos(time*3.5);
shape_3_per_frame3=r = 0.5 + 0.5*sin(time*1.013 + 2);
shape_3_per_frame4=g = 0.5 + 0.5*sin(time*0.863 + 3);
shape_3_per_frame5=b = 0.5 + 0.5*sin(time*1.054 + 1);
shape_3_per_frame6=r2 = 0.5 + 0.5*sin(time*1.185 + 3);
shape_3_per_frame7=g2 = 0.5 + 0.5*sin(time*1.356+ 2);
shape_3_per_frame8=b2 = 0.5 + 0.5*sin(time*0.738 + 4);
shape_3_per_frame9=border_r = q1;
shape_3_per_frame10=border_b = q2;
shape_3_per_frame11=border_g = q3;
per_frame_init_1=entropy=2;
per_frame_1=warp=0;
per_frame_2=old_bass_flop=bass_flop;
per_frame_3=old_treb_flop=treb_flop;
per_frame_4=old_mid_flop=mid_flop;
per_frame_5=chaos=.9+.1*sin(pulse);
per_frame_6=entropy=if(equal(pulse,-20),1+bass_flop+treb_flop+mid_flop+rand(2),entropy);
per_frame_7=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*chaos+1.3);
per_frame_8=bass_flop=abs(bass_flop-equal(bass_thresh,2));
per_frame_9=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*chaos+1.3);
per_frame_10=treb_flop=abs(treb_flop-equal(treb_thresh,2));
per_frame_11=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.3)*chaos+1.3);
per_frame_12=mid_flop=abs(mid_flop-equal(mid_thresh,2));
per_frame_13=bass_changed=bnot(equal(old_bass_flop,bass_flop));
per_frame_14=mid_changed=bnot(equal(old_mid_flop,mid_flop));
per_frame_15=treb_changed=bnot(equal(old_treb_flop,treb_flop));
per_frame_16=bass_residual = bass_changed*sin(pulse*.1*entropy) + bnot(bass_changed)*bass_residual;
per_frame_17=treb_residual = treb_changed*sin(pulse*.1*entropy) + bnot(treb_changed)*treb_residual;
per_frame_18=mid_residual = mid_changed*sin(pulse*.1*entropy) + bnot(mid_changed)*mid_residual;
per_frame_19=pulse=if(above(abs(pulse),60),-60,pulse+(bass_thresh+mid_thresh+treb_thresh)*.132);
per_frame_20=q1=mid_residual;
per_frame_21=q2=bass_residual;
per_frame_22=q3=treb_residual;
per_frame_23=q4=sin(pulse);
per_frame_24=q5=cos(pulse/2+q1);
per_frame_25=q6=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop;
per_frame_26=q7=entropy;
per_frame_27=q8=sin(q6*q1+q7*q2);
per_frame_28=zoom=zoom+.02*q8;
per_frame_29=wave_mystery=sin(q1+q5);
per_frame_30=wave_r=wave_r+.5*sin(q1+q2*2+q4*2.1);
per_frame_31=wave_b=wave_b+.5*sin(q2+q3*2+q4*2.2);
per_frame_32=wave_g=wave_g+.5*sin(q3+q1*2+q4*2.3);
per_frame_33=ob_r=if(bass_flop,ob_r+.5*sin(q1+q3*1.14+q2),wave_b);
per_frame_34=ob_b=if(treb_flop,ob_b+.5*sin(q2+q1*1.14+q3),wave_g);
per_frame_35=ob_g=if(mid_flop,ob_g+.5*sin(q3+q2*1.14+q1),wave_r);
per_frame_36=ib_r=if(bass_flop,ob_b,ib_r+.5*cos(q5+q1*2.14));
per_frame_37=ib_b=if(treb_flop,ob_g,ib_b+.5*cos(q5+q2*2.14));
per_frame_38=ib_g=if(mid_flop,ob_r,ib_g+.5*cos(q5+q3*2.14));
per_frame_39=mv_r=mv_r+.5*sin(q4+q5*1.14*q1);
per_frame_40=mv_b=mv_b+.5*sin(q4+q5*1.14*q2);
per_frame_41=mv_g=mv_g+.5*sin(q5+q5*1.14*q3);
per_frame_42=ob_a=.25+.25*sin(q2+q3*2.14);
per_frame_43=ib_a=.5+.5*sin(q2*2.14+q3);
per_frame_44=mv_a=mv_a+mv_a*sin(q3*2.14+q2);
per_frame_45=ob_size=.1+.1*sin(q3*3+q1);
per_frame_46=ib_size=ib_size*.5+ib_size*.25*sin(q1*3+q3);
per_frame_47=wave_mode=q6+above(q4,0)+above(q5,0);
per_frame_48=wave_mystery=sin(q3*1.14+q1*1.14+q2);
per_frame_49=mv_l=(q6*q7)*q2;
per_frame_50=wave_x=wave_x+.1*q7*q4;
per_frame_51=wave_y=wave_y+.1*q6*q5;
per_frame_52=mv_x=q6*q7;
per_frame_53=mv_y=q6*q7;
per_frame_54=zoom=zoom+.01*q1;
per_frame_55=echo_alpha = if(above(q2,0.5),0.5,1);
per_frame_56=echo_orient = (1.5+q1+q2);
per_frame_57=echo_zoom = 0.5 + 0.1*(q1+q2+q3);
per_frame_58=monitor = echo_zoom;
per_frame_59=rot = rot + 0.040*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_60=zoom=max(0.97, min(0.15+0.7*bass_att, 1.75 ));
per_pixel_1=q2=above(rad,.503);
per_pixel_2=rot=rot+if(q2,0,sin(time*.7243)*.5);
per_pixel_3=zoom=zoom+if(q2,0,rad*sin(time*.734)*.8);
per_pixel_4=warp=warp+if(above(rad,.2166),sin(ang*rad),0);
per_pixel_5=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
per_pixel_6=dx_r = equal(thresh,2)*0.025*sin(5*time)+(1-equal(thresh,2))*dx_r;
per_pixel_7=dy_r = equal(thresh,2)*0.025*sin(5*time)+(1-equal(thresh,2))*dy_r;
per_pixel_8=crack = 1.34*sin(3.12*thresh*time) + 0.95*sin(5*thresh*time) + 1.73*cos(1.66*thresh*time) - 0.5*sin(0.25*thresh*time);
per_pixel_9=rip = 1.92*cos(1.96*thresh*time) - 0.195*cos(3.27*thresh*time) + 0.236*sin(3.25*thresh*time) + 1.5*sin(thresh*time);
per_pixel_10=crackdown = ((crack*2)*dx_r)*sin(33.75*time);
per_pixel_11=ripdown = ((rip*2)*dy_r)*sin(5.75*time);
per_pixel_12=dx = dx + if (above(crack,rip), 2*dx_r*crackdown, -2*dx_r*ripdown)*25;
per_pixel_13=dy = dy + if (above(rip,crack), 2*dy_r*crackdown, -2*dy_r*ripdown)*25;
per_pixel_14=//tm=time+(sin(time)*rad);
per_pixel_15=var=tan(time)*treb*treb;
per_pixel_16=
per_pixel_17=zoom=1+(rad/50)+(var/50);
per_pixel_18=//rot=((rad/50)*var)*sin(time);

View File

@ -1,277 +1,277 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000000
fGammaAdj=2.000
fDecay=0.990
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=5
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=2.965
fWaveScale=23.563
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.830
fModWaveAlphaEnd=1.150
fWarpAnimSpeed=1.000
fWarpScale=3.138
fZoomExponent=1.00000
fShader=0.000
zoom=1.05300
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.26300
sx=1.00000
sy=1.00000
wave_r=0.490
wave_g=0.490
wave_b=0.490
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_r = wave_r + 0.650*( 0.60*sin(1.437*time) + 0.40*sin(0.970*time) );
per_frame_2=wave_g = wave_g + 0.650*( 0.60*sin(1.344*time) + 0.40*sin(0.841*time) );
per_frame_3=wave_b = wave_b + 0.650*( 0.60*sin(1.251*time) + 0.40*sin(1.055*time) );
per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_7=dx = dx + 0.010*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
per_frame_8=dy = dy + 0.010*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );
per_frame_9=decay = decay - 0.01*equal(frame%6,0);
per_frame_10=dx = dx + dx_residual;
per_frame_11=dy = dy + dy_residual;
per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_13=dx_residual = equal(bass_thresh,2)*0.016*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual;
per_frame_14=dy_residual = equal(bass_thresh,2)*0.012*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual;
warp_1=`shader_body
warp_2=`{
warp_3=` // sample previous frame
warp_4=` ret.xyz = tex2D( sampler_main, uv ).xyz;
warp_5=`
warp_6=` // take the difference between the crisp and blurred images,
warp_7=` // then add it back into the image. Creates spots and stripes over time.
warp_8=` float3 b0 = ret.xyz;
warp_9=` float3 b1 = GetBlur1(uv).xyz;
warp_10=` float3 b2 = GetBlur2(uv).xyz;
warp_11=` //float b3 = GetBlur3(uv).xyz;
warp_12=` float3 dc = b0-b1;
warp_13=` dc = lerp(dc, (b2-b1)*2, rad);
warp_14=`
warp_15=` ret.xyz += dc*0.3;
warp_16=` ret.xyz *= 0.9;
warp_17=` ret = lerp(ret, 0.5, 0.03);
warp_18=`
warp_19=`
warp_20=` // add noise:
warp_21=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1 + rand_frame.xy;
warp_22=` ret.xyz += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 122
warp_23=` //* saturate(treb_att-1);
warp_24=` *0.16;
warp_25=`
warp_26=` // desaturate over time, to keep the globs white
warp_27=` //ret.xyz = lerp(ret.xyz, lum(ret.xyz), 0.2);
warp_28=` ret.xyz = lerp(ret.xyz, ret.zxy, 0.02);
warp_29=`}
comp_1=`sampler sampler_rand00;;
comp_2=`shader_body
comp_3=`
comp_4=`{
comp_5=` float2 d = texsize.zw*4;
comp_6=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y;
comp_7=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y;
comp_8=` float2 uv_y = uv-float2(dx,dy)*0.4;
comp_9=`
comp_10=`ret = lerp(tex2D(sampler_rand00, uv_y), rand_preset, GetPixel(uv).y*0.7);
comp_11=`}
comp_12=`
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000000
fGammaAdj=2.000
fDecay=0.990
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=5
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=2.965
fWaveScale=23.563
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.830
fModWaveAlphaEnd=1.150
fWarpAnimSpeed=1.000
fWarpScale=3.138
fZoomExponent=1.00000
fShader=0.000
zoom=1.05300
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.26300
sx=1.00000
sy=1.00000
wave_r=0.490
wave_g=0.490
wave_b=0.490
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_r = wave_r + 0.650*( 0.60*sin(1.437*time) + 0.40*sin(0.970*time) );
per_frame_2=wave_g = wave_g + 0.650*( 0.60*sin(1.344*time) + 0.40*sin(0.841*time) );
per_frame_3=wave_b = wave_b + 0.650*( 0.60*sin(1.251*time) + 0.40*sin(1.055*time) );
per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_7=dx = dx + 0.010*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
per_frame_8=dy = dy + 0.010*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );
per_frame_9=decay = decay - 0.01*equal(frame%6,0);
per_frame_10=dx = dx + dx_residual;
per_frame_11=dy = dy + dy_residual;
per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_13=dx_residual = equal(bass_thresh,2)*0.016*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual;
per_frame_14=dy_residual = equal(bass_thresh,2)*0.012*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual;
warp_1=`shader_body
warp_2=`{
warp_3=` // sample previous frame
warp_4=` ret.xyz = tex2D( sampler_main, uv ).xyz;
warp_5=`
warp_6=` // take the difference between the crisp and blurred images,
warp_7=` // then add it back into the image. Creates spots and stripes over time.
warp_8=` float3 b0 = ret.xyz;
warp_9=` float3 b1 = GetBlur1(uv).xyz;
warp_10=` float3 b2 = GetBlur2(uv).xyz;
warp_11=` //float b3 = GetBlur3(uv).xyz;
warp_12=` float3 dc = b0-b1;
warp_13=` dc = lerp(dc, (b2-b1)*2, rad);
warp_14=`
warp_15=` ret.xyz += dc*0.3;
warp_16=` ret.xyz *= 0.9;
warp_17=` ret = lerp(ret, 0.5, 0.03);
warp_18=`
warp_19=`
warp_20=` // add noise:
warp_21=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1 + rand_frame.xy;
warp_22=` ret.xyz += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 122
warp_23=` //* saturate(treb_att-1);
warp_24=` *0.16;
warp_25=`
warp_26=` // desaturate over time, to keep the globs white
warp_27=` //ret.xyz = lerp(ret.xyz, lum(ret.xyz), 0.2);
warp_28=` ret.xyz = lerp(ret.xyz, ret.zxy, 0.02);
warp_29=`}
comp_1=`sampler sampler_rand00;;
comp_2=`shader_body
comp_3=`
comp_4=`{
comp_5=` float2 d = texsize.zw*4;
comp_6=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y;
comp_7=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y;
comp_8=` float2 uv_y = uv-float2(dx,dy)*0.4;
comp_9=`
comp_10=`ret = lerp(tex2D(sampler_rand00, uv_y), rand_preset, GetPixel(uv).y*0.7);
comp_11=`}
comp_12=`

View File

@ -1,288 +1,288 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000000
fGammaAdj=2.000
fDecay=0.990
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=3
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=2.965
fWaveScale=23.563
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.830
fModWaveAlphaEnd=1.150
fWarpAnimSpeed=1.000
fWarpScale=3.138
fZoomExponent=1.00000
fShader=0.000
zoom=1.05300
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.26300
sx=1.00000
sy=1.00000
wave_r=0.490
wave_g=0.490
wave_b=0.490
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_r = wave_r + 0.650*( 0.60*sin(1.437*time) + 0.40*sin(0.970*time) );
per_frame_2=wave_g = wave_g + 0.650*( 0.60*sin(1.344*time) + 0.40*sin(0.841*time) );
per_frame_3=wave_b = wave_b + 0.650*( 0.60*sin(1.251*time) + 0.40*sin(1.055*time) );
per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_7=dx = dx + 0.010*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
per_frame_8=dy = dy + 0.010*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );
per_frame_9=decay = decay - 0.01*equal(frame%6,0);
per_frame_10=dx = dx + dx_residual;
per_frame_11=dy = dy + dy_residual;
per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_13=dx_residual = equal(bass_thresh,2)*0.016*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual;
per_frame_14=dy_residual = equal(bass_thresh,2)*0.012*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual;
warp_1=`shader_body
warp_2=`{
warp_3=` // sample previous frame
warp_4=` ret.xyz = tex2D( sampler_main, uv ).xyz;
warp_5=`
warp_6=` // take the difference between the crisp and blurred images,
warp_7=` // then add it back into the image. Creates spots and stripes over time.
warp_8=` float3 b0 = ret.xyz;
warp_9=` float3 b1 = GetBlur1(uv).xyz;
warp_10=` float3 b2 = GetBlur2(uv).xyz;
warp_11=` //float b3 = GetBlur3(uv).xyz;
warp_12=` float3 dc = b0-b1;
warp_13=` dc = lerp(dc, (b2-b1)*2, rad);
warp_14=`
warp_15=` ret.xyz += dc*0.3;
warp_16=` ret.xyz *= 0.9;
warp_17=` ret = lerp(ret, 0.5, 0.03);
warp_18=`
warp_19=`
warp_20=` // add noise:
warp_21=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1 + rand_frame.xy;
warp_22=` ret.xyz += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 122
warp_23=` //* saturate(treb_att-1);
warp_24=` *0.16;
warp_25=`
warp_26=` // desaturate over time, to keep the globs white
warp_27=` //ret.xyz = lerp(ret.xyz, lum(ret.xyz), 0.2);
warp_28=` ret.xyz = lerp(ret.xyz, ret.zxy, 0.02);
warp_29=`}
comp_1=`shader_body
comp_2=`{
comp_3=` //rad = frac(rad*2);
comp_4=` rad = pow(rad,0.5)*1;
comp_5=`
comp_6=`
comp_7=` float ang2 = frac(ang/6.28*7 + time*0.05);
comp_8=` ang2 = abs(ang2*2-1);
comp_9=` float2 uv2 = 0.5 + rad*0.5*float2(cos(ang2),sin(ang2));
comp_10=`
comp_11=` uv = uv2;
comp_12=` //uv = lerp(uv, uv2, 0.5 + 0.5*cos(ang + time*3));
comp_13=`
comp_14=`
comp_15=` ret = tex2D(sampler_main, uv).xyz;
comp_16=`
comp_17=` //ret = lum(ret);
comp_18=` //ret = pow(ret,float3(0.7,1.3,1.6));
comp_19=`
comp_20=` ret = -0.3 + 1.7*ret;
comp_21=`}
comp_22=`
comp_23=`
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000000
fGammaAdj=2.000
fDecay=0.990
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=3
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=2.965
fWaveScale=23.563
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.830
fModWaveAlphaEnd=1.150
fWarpAnimSpeed=1.000
fWarpScale=3.138
fZoomExponent=1.00000
fShader=0.000
zoom=1.05300
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.26300
sx=1.00000
sy=1.00000
wave_r=0.490
wave_g=0.490
wave_b=0.490
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=wave_r = wave_r + 0.650*( 0.60*sin(1.437*time) + 0.40*sin(0.970*time) );
per_frame_2=wave_g = wave_g + 0.650*( 0.60*sin(1.344*time) + 0.40*sin(0.841*time) );
per_frame_3=wave_b = wave_b + 0.650*( 0.60*sin(1.251*time) + 0.40*sin(1.055*time) );
per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_7=dx = dx + 0.010*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
per_frame_8=dy = dy + 0.010*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );
per_frame_9=decay = decay - 0.01*equal(frame%6,0);
per_frame_10=dx = dx + dx_residual;
per_frame_11=dy = dy + dy_residual;
per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_13=dx_residual = equal(bass_thresh,2)*0.016*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual;
per_frame_14=dy_residual = equal(bass_thresh,2)*0.012*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual;
warp_1=`shader_body
warp_2=`{
warp_3=` // sample previous frame
warp_4=` ret.xyz = tex2D( sampler_main, uv ).xyz;
warp_5=`
warp_6=` // take the difference between the crisp and blurred images,
warp_7=` // then add it back into the image. Creates spots and stripes over time.
warp_8=` float3 b0 = ret.xyz;
warp_9=` float3 b1 = GetBlur1(uv).xyz;
warp_10=` float3 b2 = GetBlur2(uv).xyz;
warp_11=` //float b3 = GetBlur3(uv).xyz;
warp_12=` float3 dc = b0-b1;
warp_13=` dc = lerp(dc, (b2-b1)*2, rad);
warp_14=`
warp_15=` ret.xyz += dc*0.3;
warp_16=` ret.xyz *= 0.9;
warp_17=` ret = lerp(ret, 0.5, 0.03);
warp_18=`
warp_19=`
warp_20=` // add noise:
warp_21=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1 + rand_frame.xy;
warp_22=` ret.xyz += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 122
warp_23=` //* saturate(treb_att-1);
warp_24=` *0.16;
warp_25=`
warp_26=` // desaturate over time, to keep the globs white
warp_27=` //ret.xyz = lerp(ret.xyz, lum(ret.xyz), 0.2);
warp_28=` ret.xyz = lerp(ret.xyz, ret.zxy, 0.02);
warp_29=`}
comp_1=`shader_body
comp_2=`{
comp_3=` //rad = frac(rad*2);
comp_4=` rad = pow(rad,0.5)*1;
comp_5=`
comp_6=`
comp_7=` float ang2 = frac(ang/6.28*7 + time*0.05);
comp_8=` ang2 = abs(ang2*2-1);
comp_9=` float2 uv2 = 0.5 + rad*0.5*float2(cos(ang2),sin(ang2));
comp_10=`
comp_11=` uv = uv2;
comp_12=` //uv = lerp(uv, uv2, 0.5 + 0.5*cos(ang + time*3));
comp_13=`
comp_14=`
comp_15=` ret = tex2D(sampler_main, uv).xyz;
comp_16=`
comp_17=` //ret = lum(ret);
comp_18=` //ret = pow(ret,float3(0.7,1.3,1.6));
comp_19=`
comp_20=` ret = -0.3 + 1.7*ret;
comp_21=`}
comp_22=`
comp_23=`

View File

@ -1,319 +1,319 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000000
fGammaAdj=1.000
fDecay=0.925
fVideoEchoZoom=1.007
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.142
fWaveScale=1.107
fWaveSmoothing=0.648
fWaveParam=-0.900
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=11.20207
fShader=0.000
zoom=1.00949
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.500
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=5.000
mv_r=0.700
mv_g=0.700
mv_b=0.700
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.36457
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=1.000
shape_0_per_frame1=r = q1;
shape_0_per_frame2=b = q2;
shape_0_per_frame3=g = q3;
shape_0_per_frame4=r2 = 1-abs(q1);
shape_0_per_frame5=b2 = q2;
shape_0_per_frame6=g2 = q3;
shape_0_per_frame7=ang = ang + 12*tan(time);
shape_0_per_frame8=x = x + 0.15*sin(time);
shape_0_per_frame9=y = y + 0.15*cos(time);
shape_0_per_frame10=a = 0.5 + 0.5*sin(bass_att);
shape_0_per_frame11=a2 = 0.5 + 0.5*cos(bass_att);
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.800
shapecode_1_y=0.500
shapecode_1_rad=1.08925
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.74192
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shape_1_per_frame1=//this shape is a hidden trick...
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=q1 = 0.5+0.4*sin(0.43*time+0.12*bass_att);
per_frame_2=q2 = 0.5+0.4*sin(0.63*time+0.14*bass_att);
per_frame_3=q3 = 0.5+0.4*sin(0.83*time+0.16*bass_att);
per_frame_4=
per_frame_5=ob_b= frame%40*.01;
per_frame_6=bb= (bass_att*.8)*.02+bb*.98;
per_frame_7=mv_x = bb*30;
per_frame_8=mv_dx = mv_dx+sin(time)*.1+mv_x*.01-.3;
per_frame_9=
per_frame_10=monitor = mv_x;
per_frame_11=
per_frame_12=wave_mystery = int(rand(150))*0.01 - int(rand(150))*0.01;
per_pixel_1=//Have fun with the shaders kids!
per_pixel_2=
per_pixel_3=//xy transform code (Yes, it is based off of Flexi's from the previous collaboration)
per_pixel_4=xv = sin(time*.333)*x*cos(time*.667)*x;
per_pixel_5=yv = cos(time*.333)*y*sin(time*.667)*y;
per_pixel_6=x = xv;
per_pixel_7=y = yv;
per_pixel_8=//end x/y transform code
per_pixel_9=
per_pixel_10=vang = sin(time*.2)*3.14159*.02-1.68;
per_pixel_11=vx = (x-.5)*cos(vang) - (y-.5)*sin(vang)+.5;
per_pixel_12=vy = (x-.5)*sin(vang) +(y-.5)*cos(vang)+.5;
per_pixel_13=
per_pixel_14=dvx = .01+int(rand(2))*.01;
per_pixel_15=dvy = -.01;
per_pixel_16=
per_pixel_17=dx = dvx*cos(vang) - dvy*sin(vang);
per_pixel_18=dy = -dvx*sin(vang) - dvy*cos(vang);
per_pixel_19=
per_pixel_20=dy=below(y,.2)*dy+above(y,.1)*.01;
per_pixel_21=dx=below(x,.2)*dx+above(x,.1)*.01;
per_pixel_22=
per_pixel_23=sx=sx+.075*sin(x*3);
per_pixel_24=sy=sy+.075*sin(y*3.1);
per_pixel_25=
per_pixel_26=cx = .5 + 0.15*sin(time);
per_pixel_27=cy = .5 + 0.15*cos(time);
per_pixel_28=
per_pixel_29=rot=rot+.05*sin(rad*10-time*5)*treb_att-.005*cos(time*rad);
warp_1=`sampler sampler_fw_clouds;
warp_2=`shader_body
warp_3=`{
warp_4=`
warp_5=` // motion blur by Geiss
warp_6=` // 'v' points exactly one pixel, in the direction of motion
warp_7=` float2 v = normalize(uv-uv_orig)*texsize.zw;
warp_8=` float3 s;
warp_9=` ret = max(ret, tex2D(sampler_main, uv+v)*0.97);
warp_10=` ret = max(ret, tex2D(sampler_main, uv-v)*0.97);
warp_11=` ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90);
warp_12=` ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90);
warp_13=`
warp_14=`
warp_15=`ret -= .85*GetBlur1(uv);
warp_16=`ret += tex2D(sampler_fw_clouds,uv)*0.25;
warp_17=`
warp_18=`
warp_19=` // darken (decay) over time
warp_20=` ret = (ret-0.05)*0.98; //or try: ret -= 0.004;
warp_21=`
warp_22=`
warp_23=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`float3 orig=tex2D(sampler_main,uv);
comp_5=`float3 nex=tex2D(sampler_main,float2(uv.x+0.001,uv.y));
comp_6=`
comp_7=`if(abs(orig.x+orig.y+orig.z-nex.x-nex.y-nex.z)>0.1)
comp_8=`{ret=GetBlur2(uv);}
comp_9=`else{ret=GetBlur3(uv);};
comp_10=`
comp_11=`ret += .66*GetBlur2(uv);
comp_12=`
comp_13=`float sret = ret;
comp_14=`
comp_15=`ret *= 2;
comp_16=`ret = lum(ret);
comp_17=`ret = lerp(.75*ret,ret*(GetBlur3(uv)-GetBlur1(uv)),(0.5*rand_preset+0.5*_qa.xyz)*ret);
comp_18=`ret += sret*ret; //contrast between previous return value
comp_19=`//ret *= sqrt(ret); //brighten
comp_20=`//ret = 1-ret; //invert
comp_21=`}
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=2.000000
fGammaAdj=1.000
fDecay=0.925
fVideoEchoZoom=1.007
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=6
bAdditiveWaves=1
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=0
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.142
fWaveScale=1.107
fWaveSmoothing=0.648
fWaveParam=-0.900
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=11.20207
fShader=0.000
zoom=1.00949
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.01000
sx=1.00000
sy=1.00000
wave_r=1.000
wave_g=1.000
wave_b=1.000
wave_x=0.500
wave_y=0.500
ob_size=0.500
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=5.000
mv_r=0.700
mv_g=0.700
mv_b=0.700
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=1
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.36457
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=1.000
shape_0_per_frame1=r = q1;
shape_0_per_frame2=b = q2;
shape_0_per_frame3=g = q3;
shape_0_per_frame4=r2 = 1-abs(q1);
shape_0_per_frame5=b2 = q2;
shape_0_per_frame6=g2 = q3;
shape_0_per_frame7=ang = ang + 12*tan(time);
shape_0_per_frame8=x = x + 0.15*sin(time);
shape_0_per_frame9=y = y + 0.15*cos(time);
shape_0_per_frame10=a = 0.5 + 0.5*sin(bass_att);
shape_0_per_frame11=a2 = 0.5 + 0.5*cos(bass_att);
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_num_inst=1
shapecode_1_x=0.800
shapecode_1_y=0.500
shapecode_1_rad=1.08925
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=0.74192
shapecode_1_r=1.000
shapecode_1_g=1.000
shapecode_1_b=1.000
shapecode_1_a=1.000
shapecode_1_r2=1.000
shapecode_1_g2=1.000
shapecode_1_b2=1.000
shapecode_1_a2=1.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shape_1_per_frame1=//this shape is a hidden trick...
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_1=q1 = 0.5+0.4*sin(0.43*time+0.12*bass_att);
per_frame_2=q2 = 0.5+0.4*sin(0.63*time+0.14*bass_att);
per_frame_3=q3 = 0.5+0.4*sin(0.83*time+0.16*bass_att);
per_frame_4=
per_frame_5=ob_b= frame%40*.01;
per_frame_6=bb= (bass_att*.8)*.02+bb*.98;
per_frame_7=mv_x = bb*30;
per_frame_8=mv_dx = mv_dx+sin(time)*.1+mv_x*.01-.3;
per_frame_9=
per_frame_10=monitor = mv_x;
per_frame_11=
per_frame_12=wave_mystery = int(rand(150))*0.01 - int(rand(150))*0.01;
per_pixel_1=//Have fun with the shaders kids!
per_pixel_2=
per_pixel_3=//xy transform code (Yes, it is based off of Flexi's from the previous collaboration)
per_pixel_4=xv = sin(time*.333)*x*cos(time*.667)*x;
per_pixel_5=yv = cos(time*.333)*y*sin(time*.667)*y;
per_pixel_6=x = xv;
per_pixel_7=y = yv;
per_pixel_8=//end x/y transform code
per_pixel_9=
per_pixel_10=vang = sin(time*.2)*3.14159*.02-1.68;
per_pixel_11=vx = (x-.5)*cos(vang) - (y-.5)*sin(vang)+.5;
per_pixel_12=vy = (x-.5)*sin(vang) +(y-.5)*cos(vang)+.5;
per_pixel_13=
per_pixel_14=dvx = .01+int(rand(2))*.01;
per_pixel_15=dvy = -.01;
per_pixel_16=
per_pixel_17=dx = dvx*cos(vang) - dvy*sin(vang);
per_pixel_18=dy = -dvx*sin(vang) - dvy*cos(vang);
per_pixel_19=
per_pixel_20=dy=below(y,.2)*dy+above(y,.1)*.01;
per_pixel_21=dx=below(x,.2)*dx+above(x,.1)*.01;
per_pixel_22=
per_pixel_23=sx=sx+.075*sin(x*3);
per_pixel_24=sy=sy+.075*sin(y*3.1);
per_pixel_25=
per_pixel_26=cx = .5 + 0.15*sin(time);
per_pixel_27=cy = .5 + 0.15*cos(time);
per_pixel_28=
per_pixel_29=rot=rot+.05*sin(rad*10-time*5)*treb_att-.005*cos(time*rad);
warp_1=`sampler sampler_fw_clouds;
warp_2=`shader_body
warp_3=`{
warp_4=`
warp_5=` // motion blur by Geiss
warp_6=` // 'v' points exactly one pixel, in the direction of motion
warp_7=` float2 v = normalize(uv-uv_orig)*texsize.zw;
warp_8=` float3 s;
warp_9=` ret = max(ret, tex2D(sampler_main, uv+v)*0.97);
warp_10=` ret = max(ret, tex2D(sampler_main, uv-v)*0.97);
warp_11=` ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90);
warp_12=` ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90);
warp_13=`
warp_14=`
warp_15=`ret -= .85*GetBlur1(uv);
warp_16=`ret += tex2D(sampler_fw_clouds,uv)*0.25;
warp_17=`
warp_18=`
warp_19=` // darken (decay) over time
warp_20=` ret = (ret-0.05)*0.98; //or try: ret -= 0.004;
warp_21=`
warp_22=`
warp_23=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=`float3 orig=tex2D(sampler_main,uv);
comp_5=`float3 nex=tex2D(sampler_main,float2(uv.x+0.001,uv.y));
comp_6=`
comp_7=`if(abs(orig.x+orig.y+orig.z-nex.x-nex.y-nex.z)>0.1)
comp_8=`{ret=GetBlur2(uv);}
comp_9=`else{ret=GetBlur3(uv);};
comp_10=`
comp_11=`ret += .66*GetBlur2(uv);
comp_12=`
comp_13=`float sret = ret;
comp_14=`
comp_15=`ret *= 2;
comp_16=`ret = lum(ret);
comp_17=`ret = lerp(.75*ret,ret*(GetBlur3(uv)-GetBlur1(uv)),(0.5*rand_preset+0.5*_qa.xyz)*ret);
comp_18=`ret += sret*ret; //contrast between previous return value
comp_19=`//ret *= sqrt(ret); //brighten
comp_20=`//ret = 1-ret; //invert
comp_21=`}

View File

@ -1,452 +1,452 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=4.000000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.157
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=0.000
zoom=0.99950
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00900
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.500
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=0.700
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_0_per_point3=
wave_0_per_point4=mx=mx+(.0002*cos(ma));
wave_0_per_point5=my=my+(.0002*sin(ma));
wave_0_per_point6=
wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
wave_0_per_point11=
wave_0_per_point12=x=mx;
wave_0_per_point13=y=my;
wave_0_per_point14=
wave_0_per_point15=a=(above(bass+mid+treb,.8));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
wave_1_per_point3=
wave_1_per_point4=mx=mx+(.0001*cos(ma));
wave_1_per_point5=my=my+(.0001*sin(ma));
wave_1_per_point6=
wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
wave_1_per_point11=
wave_1_per_point12=x=mx;
wave_1_per_point13=y=my;
wave_1_per_point14=
wave_1_per_point15=a=(above(bass+mid+treb,.1));
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_2_per_point3=
wave_2_per_point4=mx=mx+(.0004*cos(ma));
wave_2_per_point5=my=my+(.0004*sin(ma));
wave_2_per_point6=
wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
wave_2_per_point11=
wave_2_per_point12=x=mx;
wave_2_per_point13=y=my;
wave_2_per_point14=
wave_2_per_point15=a=(above(bass+mid+treb,.3));
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
wave_3_per_point3=
wave_3_per_point4=mx=mx+(.0008*cos(ma));
wave_3_per_point5=my=my+(.0008*sin(ma));
wave_3_per_point6=
wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
wave_3_per_point11=
wave_3_per_point12=x=mx;
wave_3_per_point13=y=my;
wave_3_per_point14=
wave_3_per_point15=a=(above(bass+mid+treb,.2));
shapecode_0_enabled=1
shapecode_0_sides=14
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=512
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10260
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass);
shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_0_per_frame3=
shape_0_per_frame4=mx=mx+(.0002*cos(ma));
shape_0_per_frame5=my=my+(.0002*sin(ma));
shape_0_per_frame6=
shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_0_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_0_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_0_per_frame11=
shape_0_per_frame12=x=mx;
shape_0_per_frame13=y=my;
shape_0_per_frame14=rad=(bass+treb)/100;
shape_0_per_frame15=a=(above(bass+mid+treb,.8));
shape_0_per_frame16=r=int(rand(100))/100;
shape_0_per_frame17=g=int(rand(100))/100;
shape_0_per_frame18=b=int(rand(100))/100;
shape_0_per_frame19=r2=int(rand(100))/100;
shape_0_per_frame20=g2=int(rand(100))/100;
shape_0_per_frame21=b2=int(rand(100))/100;
shape_0_per_frame22=r_border=int(rand(100))/100;
shape_0_per_frame23=g_border=int(rand(100))/100;
shape_0_per_frame24=b_border=int(rand(100))/100;
shapecode_1_enabled=1
shapecode_1_sides=23
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1024
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10262
shapecode_1_ang=0.43982
shapecode_1_tex_ang=0.62832
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=0.500
shapecode_1_r2=1.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.500
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass);
shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid);
shape_1_per_frame3=
shape_1_per_frame4=mx=mx+(.0001*cos(ma));
shape_1_per_frame5=my=my+(.0001*sin(ma));
shape_1_per_frame6=
shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_1_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_1_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_1_per_frame11=
shape_1_per_frame12=x=mx;
shape_1_per_frame13=y=my;
shape_1_per_frame14=rad=(bass+treb)/75;
shape_1_per_frame15=a=(above(bass+mid+treb,.1));
shape_1_per_frame16=r=int(rand(100))/100;
shape_1_per_frame17=g=int(rand(100))/100;
shape_1_per_frame18=b=int(rand(100))/100;
shape_1_per_frame19=r2=int(rand(100))/100;
shape_1_per_frame20=g2=int(rand(100))/100;
shape_1_per_frame21=b2=int(rand(100))/100;
shape_1_per_frame22=r_border=int(rand(100))/100;
shape_1_per_frame23=g_border=int(rand(100))/100;
shape_1_per_frame24=b_border=int(rand(100))/100;
shapecode_2_enabled=0
shapecode_2_sides=14
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=256
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.20269
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.62832
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=ma=ma+(above(mid,1)*3.1415*.01*mid);
shape_2_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_2_per_frame3=
shape_2_per_frame4=mx=mx+(.0004*cos(ma));
shape_2_per_frame5=my=my+(.0004*sin(ma));
shape_2_per_frame6=
shape_2_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_2_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_2_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_2_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_2_per_frame11=
shape_2_per_frame12=x=mx;
shape_2_per_frame13=y=my;
shape_2_per_frame14=
shape_2_per_frame15=a=(above(bass+mid+treb,.3));
shapecode_3_enabled=0
shapecode_3_sides=14
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=256
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.22389
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.62832
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
shape_3_per_frame3=
shape_3_per_frame4=mx=mx+(.0008*cos(ma));
shape_3_per_frame5=my=my+(.0008*sin(ma));
shape_3_per_frame6=
shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_3_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_3_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_3_per_frame11=
shape_3_per_frame12=x=mx;
shape_3_per_frame13=y=my;
shape_3_per_frame14=
shape_3_per_frame15=a=(above(bass+mid+treb,.2));
per_frame_init_1=x1 = 2;
per_frame_init_2=y1= 2;
per_frame_init_3=z1 = 2;
per_frame_1=// raytraced sphere code
per_frame_2=
per_frame_3=d = 20; // distance of the sphere, the farther you're away the more you'll see on the horizon
per_frame_4=z = 4; // distance of the pane where the scene is projected on, wider distance = smaller apex angle of the camera, very small distances = fish eyes view
per_frame_5=
per_frame_6=zz = 1 + bass_att*0; // linear zoom
per_frame_7=
per_frame_8=pi = asin(1)*2;
per_frame_9=pi2inv = 0.5/pi;
per_frame_10=maskangle = asin( 1/d);
per_frame_11=q32 = maskangle; // hit = (cameras angle < mask_angle)
per_frame_12=q31 = d;
per_frame_13=q30 = z;
per_frame_14=q29 = pi2inv;
per_frame_15=q28 = pi;
per_frame_16=q27 = 1/zz;
per_frame_17=
per_frame_18=v = 0.4;
per_frame_19=j1 = j1*0.95 + sqr(bass*4)*v;
per_frame_20=j2 = j2*0.95 + sqr(mid*4)*v;
per_frame_21=j3 = j3*0.95 + sqr(treb*4)*v;
per_frame_22=
per_frame_23=n = n + j1*0.0152;
per_frame_24=n1 = n1 + j2*0.0152;
per_frame_25=n2 = n2 + j3*0.0152;
per_frame_26=
per_frame_27=vol=(bass+mid+treb)*0.25;
per_frame_28=vol=vol;
per_frame_29=q3=vol;
per_frame_30=mtime = mtime+vol*0.01;
per_frame_31=q1=mtime;
per_frame_32=
per_frame_33=zoom = zoom + 0.015*vol;
per_frame_34=
per_frame_35=w1 = n*0.01; // solid angles to rotate the sphere in its origin
per_frame_36=w2 = n1*0.01;
per_frame_37=w3 = n2*0.01;
per_frame_38=
per_frame_39=q20 = cos(w1);
per_frame_40=q21 = sin(w1);
per_frame_41=q22 = cos(w2);
per_frame_42=q23 = sin(w2);
per_frame_43=q24 = cos(w3);
per_frame_44=q25 = sin(w3);
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=`
warp_5=`float error = 0.5; // maximum random pixel offset
warp_6=`float diffusion = 0.006; // dither strength
warp_7=`float fadeout = -0.0006; // may be minor 1/256 due to the error diffusion dither;
warp_8=`
warp_9=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*1.5 + rand_frame.xy;
warp_10=`float magic = lum(GetPixel(lerp(uv_orig,uv, 4))) - lum(GetBlur2(lerp(uv_orig,uv,-12)));
warp_11=`uv = lerp(uv_orig,uv, magic*12 ) + (tex2D(sampler_noise_lq, dither_uv)-0.5)*texsize.zw*error;
warp_12=`ret = GetPixel(uv)+(tex2D(sampler_noise_lq, dither_uv)-0.5)*diffusion + fadeout;
warp_13=`
warp_14=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 uv2 = uv;
comp_4=`uv2.x=1-uv2.x;
comp_5=`uv2 = .5+(uv2-.5)*.98;
comp_6=`uv = 0.5 + (uv-0.5)*0.98;
comp_7=` float2 d = texsize.zw*4;
comp_8=` float2 d2= texsize.zw*4;
comp_9=`
comp_10=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_11=` float3 dx2= ( GetBlur1(uv2+float2(1,0)*d2)-GetBlur1(uv2-float2(1,0)*d2) );
comp_12=`
comp_13=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_14=` float3 dy2 = ( GetBlur1(uv2+float2(0,1)*d2)-GetBlur1(uv2-float2(0,1)*d2) );
comp_15=`
comp_16=`float4 noise = tex3D(sampler_noisevol_hq, ((uv.xyy+float3(lum(dx),lum(dy),0)*0.5)*texsize.xyy*texsize_noisevol_hq.zww).xyz*float3(1,1,0)*0.05
comp_17=` + time*float3(0,0,1)*0.2 );
comp_18=`float4 noise2= tex3D(sampler_noisevol_hq, ((uv2.xyy+float3(lum(dx2),lum(dy2),0)*0.5)*texsize.xyy*texsize_noisevol_hq.zww).xyz*float3(1,1,0)*0.05
comp_19=` + time*float3(0,0,1)*0.2 );
comp_20=`uv -= float2(lum(dx),lum(dy))*0.04;
comp_21=`uv2-= float2(lum(dx2),lum(dy2))*0.04;
comp_22=`
comp_23=`ret = abs(GetPixel(uv)+GetBlur1(uv)-GetBlur2(uv)-GetBlur3(uv));
comp_24=`float3 ret2 = abs(GetPixel(uv2)+GetBlur1(uv2)-GetBlur2(uv2)-GetBlur3(uv2));
comp_25=`ret *= lum(noise)*3;
comp_26=`ret2*= lum(noise)*3;
comp_27=`ret = pow(ret,0.5);
comp_28=`ret2= pow(ret2,0.5);
comp_29=`ret2=.5-ret2;
comp_30=`ret-=.3-ret2;
comp_31=`}
MILKDROP_PRESET_VERSION=201
PSVERSION=3
PSVERSION_WARP=3
PSVERSION_COMP=3
[preset00]
fRating=4.000000
fGammaAdj=1.980
fDecay=0.500
fVideoEchoZoom=1.000
fVideoEchoAlpha=0.500
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=1.157
fWaveSmoothing=0.630
fWaveParam=0.000
fModWaveAlphaStart=0.710
fModWaveAlphaEnd=1.300
fWarpAnimSpeed=1.000
fWarpScale=1.331
fZoomExponent=1.00000
fShader=0.000
zoom=0.99950
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.00900
sx=1.00000
sy=1.00000
wave_r=0.650
wave_g=0.650
wave_b=0.650
wave_x=0.500
wave_y=0.500
ob_size=0.500
ob_r=0.010
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.260
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=64.000
nMotionVectorsY=48.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.000
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=0.700
b2x=1.000
b3x=1.000
b1ed=0.000
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=1
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_0_per_point3=
wave_0_per_point4=mx=mx+(.0002*cos(ma));
wave_0_per_point5=my=my+(.0002*sin(ma));
wave_0_per_point6=
wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
wave_0_per_point11=
wave_0_per_point12=x=mx;
wave_0_per_point13=y=my;
wave_0_per_point14=
wave_0_per_point15=a=(above(bass+mid+treb,.8));
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
wave_1_per_point3=
wave_1_per_point4=mx=mx+(.0001*cos(ma));
wave_1_per_point5=my=my+(.0001*sin(ma));
wave_1_per_point6=
wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
wave_1_per_point11=
wave_1_per_point12=x=mx;
wave_1_per_point13=y=my;
wave_1_per_point14=
wave_1_per_point15=a=(above(bass+mid+treb,.1));
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
wave_2_per_point3=
wave_2_per_point4=mx=mx+(.0004*cos(ma));
wave_2_per_point5=my=my+(.0004*sin(ma));
wave_2_per_point6=
wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
wave_2_per_point11=
wave_2_per_point12=x=mx;
wave_2_per_point13=y=my;
wave_2_per_point14=
wave_2_per_point15=a=(above(bass+mid+treb,.3));
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
wave_3_per_point3=
wave_3_per_point4=mx=mx+(.0008*cos(ma));
wave_3_per_point5=my=my+(.0008*sin(ma));
wave_3_per_point6=
wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
wave_3_per_point11=
wave_3_per_point12=x=mx;
wave_3_per_point13=y=my;
wave_3_per_point14=
wave_3_per_point15=a=(above(bass+mid+treb,.2));
shapecode_0_enabled=1
shapecode_0_sides=14
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=512
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10260
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.62832
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=1.000
shapecode_0_g2=0.000
shapecode_0_b2=0.000
shapecode_0_a2=1.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.000
shape_0_per_frame1=ma=ma+(above(bass,1)*3.1415*.01*bass);
shape_0_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_0_per_frame3=
shape_0_per_frame4=mx=mx+(.0002*cos(ma));
shape_0_per_frame5=my=my+(.0002*sin(ma));
shape_0_per_frame6=
shape_0_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_0_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_0_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_0_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_0_per_frame11=
shape_0_per_frame12=x=mx;
shape_0_per_frame13=y=my;
shape_0_per_frame14=rad=(bass+treb)/100;
shape_0_per_frame15=a=(above(bass+mid+treb,.8));
shape_0_per_frame16=r=int(rand(100))/100;
shape_0_per_frame17=g=int(rand(100))/100;
shape_0_per_frame18=b=int(rand(100))/100;
shape_0_per_frame19=r2=int(rand(100))/100;
shape_0_per_frame20=g2=int(rand(100))/100;
shape_0_per_frame21=b2=int(rand(100))/100;
shape_0_per_frame22=r_border=int(rand(100))/100;
shape_0_per_frame23=g_border=int(rand(100))/100;
shape_0_per_frame24=b_border=int(rand(100))/100;
shapecode_1_enabled=1
shapecode_1_sides=23
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1024
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10262
shapecode_1_ang=0.43982
shapecode_1_tex_ang=0.62832
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=0.500
shapecode_1_r2=1.000
shapecode_1_g2=0.000
shapecode_1_b2=0.000
shapecode_1_a2=0.500
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.000
shape_1_per_frame1=ma=ma+(above(bass,1)*3.1415*.05*bass);
shape_1_per_frame2=ma=ma-(above(mid,1)*3.1415*.05*mid);
shape_1_per_frame3=
shape_1_per_frame4=mx=mx+(.0001*cos(ma));
shape_1_per_frame5=my=my+(.0001*sin(ma));
shape_1_per_frame6=
shape_1_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_1_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_1_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_1_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_1_per_frame11=
shape_1_per_frame12=x=mx;
shape_1_per_frame13=y=my;
shape_1_per_frame14=rad=(bass+treb)/75;
shape_1_per_frame15=a=(above(bass+mid+treb,.1));
shape_1_per_frame16=r=int(rand(100))/100;
shape_1_per_frame17=g=int(rand(100))/100;
shape_1_per_frame18=b=int(rand(100))/100;
shape_1_per_frame19=r2=int(rand(100))/100;
shape_1_per_frame20=g2=int(rand(100))/100;
shape_1_per_frame21=b2=int(rand(100))/100;
shape_1_per_frame22=r_border=int(rand(100))/100;
shape_1_per_frame23=g_border=int(rand(100))/100;
shape_1_per_frame24=b_border=int(rand(100))/100;
shapecode_2_enabled=0
shapecode_2_sides=14
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=256
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.20269
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.62832
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=1.000
shapecode_2_g2=0.000
shapecode_2_b2=0.000
shapecode_2_a2=1.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.000
shape_2_per_frame1=ma=ma+(above(mid,1)*3.1415*.01*mid);
shape_2_per_frame2=ma=ma-(above(treb,1)*3.1415*.01*treb);
shape_2_per_frame3=
shape_2_per_frame4=mx=mx+(.0004*cos(ma));
shape_2_per_frame5=my=my+(.0004*sin(ma));
shape_2_per_frame6=
shape_2_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_2_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_2_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_2_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_2_per_frame11=
shape_2_per_frame12=x=mx;
shape_2_per_frame13=y=my;
shape_2_per_frame14=
shape_2_per_frame15=a=(above(bass+mid+treb,.3));
shapecode_3_enabled=0
shapecode_3_sides=14
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=256
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.22389
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.62832
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=1.000
shapecode_3_g2=0.000
shapecode_3_b2=0.000
shapecode_3_a2=1.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.000
shape_3_per_frame1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
shape_3_per_frame2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
shape_3_per_frame3=
shape_3_per_frame4=mx=mx+(.0008*cos(ma));
shape_3_per_frame5=my=my+(.0008*sin(ma));
shape_3_per_frame6=
shape_3_per_frame7=mx=if(above(mx,.9),(.9-mx),mx);
shape_3_per_frame8=my=if(above(my,.9),(.9-my),my);
shape_3_per_frame9=mx=if(below(mx,.1),(.9+mx),mx);
shape_3_per_frame10=my=if(below(my,.1),(.9+my),my);
shape_3_per_frame11=
shape_3_per_frame12=x=mx;
shape_3_per_frame13=y=my;
shape_3_per_frame14=
shape_3_per_frame15=a=(above(bass+mid+treb,.2));
per_frame_init_1=x1 = 2;
per_frame_init_2=y1= 2;
per_frame_init_3=z1 = 2;
per_frame_1=// raytraced sphere code
per_frame_2=
per_frame_3=d = 20; // distance of the sphere, the farther you're away the more you'll see on the horizon
per_frame_4=z = 4; // distance of the pane where the scene is projected on, wider distance = smaller apex angle of the camera, very small distances = fish eyes view
per_frame_5=
per_frame_6=zz = 1 + bass_att*0; // linear zoom
per_frame_7=
per_frame_8=pi = asin(1)*2;
per_frame_9=pi2inv = 0.5/pi;
per_frame_10=maskangle = asin( 1/d);
per_frame_11=q32 = maskangle; // hit = (cameras angle < mask_angle)
per_frame_12=q31 = d;
per_frame_13=q30 = z;
per_frame_14=q29 = pi2inv;
per_frame_15=q28 = pi;
per_frame_16=q27 = 1/zz;
per_frame_17=
per_frame_18=v = 0.4;
per_frame_19=j1 = j1*0.95 + sqr(bass*4)*v;
per_frame_20=j2 = j2*0.95 + sqr(mid*4)*v;
per_frame_21=j3 = j3*0.95 + sqr(treb*4)*v;
per_frame_22=
per_frame_23=n = n + j1*0.0152;
per_frame_24=n1 = n1 + j2*0.0152;
per_frame_25=n2 = n2 + j3*0.0152;
per_frame_26=
per_frame_27=vol=(bass+mid+treb)*0.25;
per_frame_28=vol=vol;
per_frame_29=q3=vol;
per_frame_30=mtime = mtime+vol*0.01;
per_frame_31=q1=mtime;
per_frame_32=
per_frame_33=zoom = zoom + 0.015*vol;
per_frame_34=
per_frame_35=w1 = n*0.01; // solid angles to rotate the sphere in its origin
per_frame_36=w2 = n1*0.01;
per_frame_37=w3 = n2*0.01;
per_frame_38=
per_frame_39=q20 = cos(w1);
per_frame_40=q21 = sin(w1);
per_frame_41=q22 = cos(w2);
per_frame_42=q23 = sin(w2);
per_frame_43=q24 = cos(w3);
per_frame_44=q25 = sin(w3);
warp_1=`shader_body
warp_2=`{
warp_3=`
warp_4=`
warp_5=`float error = 0.5; // maximum random pixel offset
warp_6=`float diffusion = 0.006; // dither strength
warp_7=`float fadeout = -0.0006; // may be minor 1/256 due to the error diffusion dither;
warp_8=`
warp_9=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*1.5 + rand_frame.xy;
warp_10=`float magic = lum(GetPixel(lerp(uv_orig,uv, 4))) - lum(GetBlur2(lerp(uv_orig,uv,-12)));
warp_11=`uv = lerp(uv_orig,uv, magic*12 ) + (tex2D(sampler_noise_lq, dither_uv)-0.5)*texsize.zw*error;
warp_12=`ret = GetPixel(uv)+(tex2D(sampler_noise_lq, dither_uv)-0.5)*diffusion + fadeout;
warp_13=`
warp_14=`}
comp_1=`shader_body
comp_2=`{
comp_3=`float2 uv2 = uv;
comp_4=`uv2.x=1-uv2.x;
comp_5=`uv2 = .5+(uv2-.5)*.98;
comp_6=`uv = 0.5 + (uv-0.5)*0.98;
comp_7=` float2 d = texsize.zw*4;
comp_8=` float2 d2= texsize.zw*4;
comp_9=`
comp_10=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
comp_11=` float3 dx2= ( GetBlur1(uv2+float2(1,0)*d2)-GetBlur1(uv2-float2(1,0)*d2) );
comp_12=`
comp_13=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
comp_14=` float3 dy2 = ( GetBlur1(uv2+float2(0,1)*d2)-GetBlur1(uv2-float2(0,1)*d2) );
comp_15=`
comp_16=`float4 noise = tex3D(sampler_noisevol_hq, ((uv.xyy+float3(lum(dx),lum(dy),0)*0.5)*texsize.xyy*texsize_noisevol_hq.zww).xyz*float3(1,1,0)*0.05
comp_17=` + time*float3(0,0,1)*0.2 );
comp_18=`float4 noise2= tex3D(sampler_noisevol_hq, ((uv2.xyy+float3(lum(dx2),lum(dy2),0)*0.5)*texsize.xyy*texsize_noisevol_hq.zww).xyz*float3(1,1,0)*0.05
comp_19=` + time*float3(0,0,1)*0.2 );
comp_20=`uv -= float2(lum(dx),lum(dy))*0.04;
comp_21=`uv2-= float2(lum(dx2),lum(dy2))*0.04;
comp_22=`
comp_23=`ret = abs(GetPixel(uv)+GetBlur1(uv)-GetBlur2(uv)-GetBlur3(uv));
comp_24=`float3 ret2 = abs(GetPixel(uv2)+GetBlur1(uv2)-GetBlur2(uv2)-GetBlur3(uv2));
comp_25=`ret *= lum(noise)*3;
comp_26=`ret2*= lum(noise)*3;
comp_27=`ret = pow(ret,0.5);
comp_28=`ret2= pow(ret2,0.5);
comp_29=`ret2=.5-ret2;
comp_30=`ret-=.3-ret2;
comp_31=`}

View File

@ -1,310 +1,310 @@
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=2.000
fDecay=0.990
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=5
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=2.965
fWaveScale=23.563
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.830
fModWaveAlphaEnd=1.150
fWarpAnimSpeed=1.000
fWarpScale=3.138
fZoomExponent=1.00000
fShader=0.000
zoom=1.05300
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.26300
sx=1.00000
sy=1.00000
wave_r=0.490
wave_g=0.490
wave_b=0.490
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=q1 = int(rand(1000))/1000;
per_frame_init_2=q2 = int(rand(1000))/1000;
per_frame_init_3=q3 = int(rand(1000))/1000;
per_frame_1=wave_r = wave_r + 0.650*( 0.60*sin(1.437*time) + 0.40*sin(0.970*time) );
per_frame_2=wave_g = wave_g + 0.650*( 0.60*sin(1.344*time) + 0.40*sin(0.841*time) );
per_frame_3=wave_b = wave_b + 0.650*( 0.60*sin(1.251*time) + 0.40*sin(1.055*time) );
per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_7=dx = dx + 0.010*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
per_frame_8=dy = dy + 0.010*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );
per_frame_9=decay = decay - 0.01*equal(frame%6,0);
per_frame_10=dx = dx + dx_residual;
per_frame_11=dy = dy + dy_residual;
per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_13=dx_residual = equal(bass_thresh,2)*0.016*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual;
per_frame_14=dy_residual = equal(bass_thresh,2)*0.012*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual;
warp_1=`shader_body
warp_2=`{
warp_3=` float2 scale = float2(1280,1024)*texsize.zw; // 1280x1024 : the resolution i modelled this shader with
warp_4=` float1 d = 0.005;
warp_5=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
warp_6=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
warp_7=` float1 dxb = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
warp_8=` float1 dyb = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
warp_9=` float2 my_uv = uv - float2(dx,dy)*0.01 + float2(dxb,dyb)*0.003;
warp_10=`
warp_11=`
warp_12=`
warp_13=` float2 v = 0.01;
warp_14=` ret.x = tex2D( sampler_fw_main, my_uv -floor(my_uv)*0).x;
warp_15=`
warp_16=`
warp_17=` ret.x += (ret.x - GetBlur3(uv).x)*.1;
warp_18=` ret.x += 0.004;
warp_19=`
warp_20=`
warp_21=`//--------------------------------
warp_22=`
warp_23=` my_uv = uv + float2(dy,-dx)*0.05*(1.2-GetBlur3(uv).y);
warp_24=`
warp_25=`
warp_26=`
warp_27=` v = 0.01;
warp_28=` ret.z = tex2D( sampler_fw_main, my_uv).z;
warp_29=`
warp_30=` ret.z += (ret.z - GetBlur1(uv).z)*length(my_uv-uv)*180/length(scale);
warp_31=` ret.z *= 0.8;
warp_32=` ret.z += 0.004;
warp_33=`
warp_34=`
warp_35=`
warp_36=`//--------------------------------
warp_37=`
warp_38=` d = 0.01;
warp_39=` my_uv = float2(-dy,dx)*0.045;
warp_40=`
warp_41=` dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y*scale.x;
warp_42=` dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y*scale.y;
warp_43=` my_uv += uv - float2(dx,dy)*0.03;
warp_44=`
warp_45=`
warp_46=`
warp_47=` v = 0.01;
warp_48=` ret.y =tex2D( sampler_fw_main, my_uv).y;
warp_49=`
warp_50=`
warp_51=` ret.y += (ret.y - GetBlur3(my_uv).y)*0.1 + 0.01;
warp_52=`//ret = 0;
warp_53=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=` ret = tex2D(sampler_main, uv).xyz;
comp_5=`// ret += GetBlur1(uv)*0.4;
comp_6=`float2 uv2 = uv*.8+.1*tan(1.55*ret.xy)-.02*sin(1.33*ret.yx)-.01*bass_att;
comp_7=` ret = tex2D(sampler_main,uv2);
comp_8=` ret += GetBlur1(uv2);
comp_9=` // palettize:
comp_10=` ret = pow(lum(ret), float3(0.3, 1+.5*roam_sin.x, 1.8));
comp_11=`
comp_12=` // invert
comp_13=` ret = saturate(ret);
comp_14=` ret *= 1.25*ret;
comp_15=` //ret.xyz *= 2; // a little bit of overbright
comp_16=`}
comp_17=`
comp_18=`
MILKDROP_PRESET_VERSION=201
PSVERSION=2
PSVERSION_WARP=2
PSVERSION_COMP=2
[preset00]
fRating=4.000000
fGammaAdj=2.000
fDecay=0.990
fVideoEchoZoom=2.000
fVideoEchoAlpha=0.000
nVideoEchoOrientation=0
nWaveMode=5
bAdditiveWaves=0
bWaveDots=1
bWaveThick=1
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=2.965
fWaveScale=23.563
fWaveSmoothing=0.900
fWaveParam=0.000
fModWaveAlphaStart=0.830
fModWaveAlphaEnd=1.150
fWarpAnimSpeed=1.000
fWarpScale=3.138
fZoomExponent=1.00000
fShader=0.000
zoom=1.05300
rot=0.00000
cx=0.500
cy=0.500
dx=0.00000
dy=0.00000
warp=0.26300
sx=1.00000
sy=1.00000
wave_r=0.490
wave_g=0.490
wave_b=0.490
wave_x=0.500
wave_y=0.500
ob_size=0.010
ob_r=0.000
ob_g=0.000
ob_b=0.000
ob_a=0.000
ib_size=0.010
ib_r=0.250
ib_g=0.250
ib_b=0.250
ib_a=0.000
nMotionVectorsX=12.000
nMotionVectorsY=9.000
mv_dx=0.000
mv_dy=0.000
mv_l=0.900
mv_r=1.000
mv_g=1.000
mv_b=1.000
mv_a=0.000
b1n=0.000
b2n=0.000
b3n=0.000
b1x=1.000
b2x=1.000
b3x=1.000
b1ed=0.250
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1.00000
wavecode_0_smoothing=0.50000
wavecode_0_r=1.000
wavecode_0_g=1.000
wavecode_0_b=1.000
wavecode_0_a=1.000
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1.00000
wavecode_1_smoothing=0.50000
wavecode_1_r=1.000
wavecode_1_g=1.000
wavecode_1_b=1.000
wavecode_1_a=1.000
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.00000
wavecode_2_smoothing=0.50000
wavecode_2_r=1.000
wavecode_2_g=1.000
wavecode_2_b=1.000
wavecode_2_a=1.000
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.00000
wavecode_3_smoothing=0.50000
wavecode_3_r=1.000
wavecode_3_g=1.000
wavecode_3_b=1.000
wavecode_3_a=1.000
shapecode_0_enabled=0
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_textured=0
shapecode_0_num_inst=1
shapecode_0_x=0.500
shapecode_0_y=0.500
shapecode_0_rad=0.10000
shapecode_0_ang=0.00000
shapecode_0_tex_ang=0.00000
shapecode_0_tex_zoom=1.00000
shapecode_0_r=1.000
shapecode_0_g=0.000
shapecode_0_b=0.000
shapecode_0_a=1.000
shapecode_0_r2=0.000
shapecode_0_g2=1.000
shapecode_0_b2=0.000
shapecode_0_a2=0.000
shapecode_0_border_r=1.000
shapecode_0_border_g=1.000
shapecode_0_border_b=1.000
shapecode_0_border_a=0.100
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_num_inst=1
shapecode_1_x=0.500
shapecode_1_y=0.500
shapecode_1_rad=0.10000
shapecode_1_ang=0.00000
shapecode_1_tex_ang=0.00000
shapecode_1_tex_zoom=1.00000
shapecode_1_r=1.000
shapecode_1_g=0.000
shapecode_1_b=0.000
shapecode_1_a=1.000
shapecode_1_r2=0.000
shapecode_1_g2=1.000
shapecode_1_b2=0.000
shapecode_1_a2=0.000
shapecode_1_border_r=1.000
shapecode_1_border_g=1.000
shapecode_1_border_b=1.000
shapecode_1_border_a=0.100
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_textured=0
shapecode_2_num_inst=1
shapecode_2_x=0.500
shapecode_2_y=0.500
shapecode_2_rad=0.10000
shapecode_2_ang=0.00000
shapecode_2_tex_ang=0.00000
shapecode_2_tex_zoom=1.00000
shapecode_2_r=1.000
shapecode_2_g=0.000
shapecode_2_b=0.000
shapecode_2_a=1.000
shapecode_2_r2=0.000
shapecode_2_g2=1.000
shapecode_2_b2=0.000
shapecode_2_a2=0.000
shapecode_2_border_r=1.000
shapecode_2_border_g=1.000
shapecode_2_border_b=1.000
shapecode_2_border_a=0.100
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_num_inst=1
shapecode_3_x=0.500
shapecode_3_y=0.500
shapecode_3_rad=0.10000
shapecode_3_ang=0.00000
shapecode_3_tex_ang=0.00000
shapecode_3_tex_zoom=1.00000
shapecode_3_r=1.000
shapecode_3_g=0.000
shapecode_3_b=0.000
shapecode_3_a=1.000
shapecode_3_r2=0.000
shapecode_3_g2=1.000
shapecode_3_b2=0.000
shapecode_3_a2=0.000
shapecode_3_border_r=1.000
shapecode_3_border_g=1.000
shapecode_3_border_b=1.000
shapecode_3_border_a=0.100
per_frame_init_1=q1 = int(rand(1000))/1000;
per_frame_init_2=q2 = int(rand(1000))/1000;
per_frame_init_3=q3 = int(rand(1000))/1000;
per_frame_1=wave_r = wave_r + 0.650*( 0.60*sin(1.437*time) + 0.40*sin(0.970*time) );
per_frame_2=wave_g = wave_g + 0.650*( 0.60*sin(1.344*time) + 0.40*sin(0.841*time) );
per_frame_3=wave_b = wave_b + 0.650*( 0.60*sin(1.251*time) + 0.40*sin(1.055*time) );
per_frame_4=rot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );
per_frame_5=cx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
per_frame_6=cy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
per_frame_7=dx = dx + 0.010*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );
per_frame_8=dy = dy + 0.010*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );
per_frame_9=decay = decay - 0.01*equal(frame%6,0);
per_frame_10=dx = dx + dx_residual;
per_frame_11=dy = dy + dy_residual;
per_frame_12=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);
per_frame_13=dx_residual = equal(bass_thresh,2)*0.016*sin(time*7) + (1-equal(bass_thresh,2))*dx_residual;
per_frame_14=dy_residual = equal(bass_thresh,2)*0.012*sin(time*9) + (1-equal(bass_thresh,2))*dy_residual;
warp_1=`shader_body
warp_2=`{
warp_3=` float2 scale = float2(1280,1024)*texsize.zw; // 1280x1024 : the resolution i modelled this shader with
warp_4=` float1 d = 0.005;
warp_5=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
warp_6=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
warp_7=` float1 dxb = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).x*scale.x;
warp_8=` float1 dyb = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).x*scale.y;
warp_9=` float2 my_uv = uv - float2(dx,dy)*0.01 + float2(dxb,dyb)*0.003;
warp_10=`
warp_11=`
warp_12=`
warp_13=` float2 v = 0.01;
warp_14=` ret.x = tex2D( sampler_fw_main, my_uv -floor(my_uv)*0).x;
warp_15=`
warp_16=`
warp_17=` ret.x += (ret.x - GetBlur3(uv).x)*.1;
warp_18=` ret.x += 0.004;
warp_19=`
warp_20=`
warp_21=`//--------------------------------
warp_22=`
warp_23=` my_uv = uv + float2(dy,-dx)*0.05*(1.2-GetBlur3(uv).y);
warp_24=`
warp_25=`
warp_26=`
warp_27=` v = 0.01;
warp_28=` ret.z = tex2D( sampler_fw_main, my_uv).z;
warp_29=`
warp_30=` ret.z += (ret.z - GetBlur1(uv).z)*length(my_uv-uv)*180/length(scale);
warp_31=` ret.z *= 0.8;
warp_32=` ret.z += 0.004;
warp_33=`
warp_34=`
warp_35=`
warp_36=`//--------------------------------
warp_37=`
warp_38=` d = 0.01;
warp_39=` my_uv = float2(-dy,dx)*0.045;
warp_40=`
warp_41=` dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y*scale.x;
warp_42=` dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y*scale.y;
warp_43=` my_uv += uv - float2(dx,dy)*0.03;
warp_44=`
warp_45=`
warp_46=`
warp_47=` v = 0.01;
warp_48=` ret.y =tex2D( sampler_fw_main, my_uv).y;
warp_49=`
warp_50=`
warp_51=` ret.y += (ret.y - GetBlur3(my_uv).y)*0.1 + 0.01;
warp_52=`//ret = 0;
warp_53=`}
comp_1=`shader_body
comp_2=`{
comp_3=`
comp_4=` ret = tex2D(sampler_main, uv).xyz;
comp_5=`// ret += GetBlur1(uv)*0.4;
comp_6=`float2 uv2 = uv*.8+.1*tan(1.55*ret.xy)-.02*sin(1.33*ret.yx)-.01*bass_att;
comp_7=` ret = tex2D(sampler_main,uv2);
comp_8=` ret += GetBlur1(uv2);
comp_9=` // palettize:
comp_10=` ret = pow(lum(ret), float3(0.3, 1+.5*roam_sin.x, 1.8));
comp_11=`
comp_12=` // invert
comp_13=` ret = saturate(ret);
comp_14=` ret *= 1.25*ret;
comp_15=` //ret.xyz *= 2; // a little bit of overbright
comp_16=`}
comp_17=`
comp_18=`

View File

@ -550,7 +550,7 @@
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<DeploymentContent>true</DeploymentContent>
</None>
<None Include="..\..\..\presets\presets_tryptonaut\beta106.S. + Phat - sentinel linearity b nz+ mbinistre ov mbajiq.milk">
<None Include="..\..\..\presets\presets_tryptonaut\beta106s + Phat - sentinel linearity b nz+ mbinistre ov mbajiq.milk">
<DeploymentContent>true</DeploymentContent>
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@ -1705,7 +1705,7 @@
<None Include="..\..\..\presets\presets_tryptonaut\Hexcollie - wings.milk">
<DeploymentContent>true</DeploymentContent>
</None>
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<DeploymentContent>true</DeploymentContent>
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<None Include="..\..\..\presets\presets_tryptonaut\Hexcollie, Aderassi, BDRV, AdamFX n Flexi - It%27s a start.milk">
@ -2014,7 +2014,7 @@
<None Include="..\..\..\presets\presets_tryptonaut\LuxXx - Subtle HipHopFlake.milk">
<DeploymentContent>true</DeploymentContent>
</None>
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<DeploymentContent>true</DeploymentContent>
</None>
<None Include="..\..\..\presets\presets_tryptonaut\martin + suksma + fed + goody and others - blarfff [Zebra puke mash-up by Stahlregen].milk">
@ -3115,10 +3115,10 @@
<None Include="..\..\..\presets\presets_tryptonaut\Stahlregen &amp; flexi + Geiss + Rovastar + Shifter - Fractal Feedback (for Hexcollie).milk">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="..\..\..\presets\presets_tryptonaut\stahlregen &amp; flexi + geiss - tiger no.5 (mashup 16 - random texture flow) - inf fin bnd.milk">
<None Include="..\..\..\presets\presets_tryptonaut\stahlregen &amp; flexi + geiss - tiger no 5 (mashup 16 - random texture flow) - inf fin bnd.milk">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="..\..\..\presets\presets_tryptonaut\Stahlregen &amp; Flexi + Geiss - Tiger No.5 (Random texture flow).milk">
<None Include="..\..\..\presets\presets_tryptonaut\Stahlregen &amp; Flexi + Geiss - Tiger No 5 (Random texture flow).milk">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="..\..\..\presets\presets_tryptonaut\Stahlregen &amp; flexi - mash0000 - engage the mind in dissolving crusts.milk">
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<None Include="..\..\..\presets\presets_tryptonaut\Stahlregen &amp; Geiss - MashUp 16 (Seizure-Inducing Confetti Kaleidoscope RMX).milk">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="..\..\..\presets\presets_tryptonaut\Stahlregen &amp; Geiss - Tiger No.5 (Seizure-Inducing Confetti Kaleidoscope RMX)_2.milk">
<None Include="..\..\..\presets\presets_tryptonaut\Stahlregen &amp; Geiss - Tiger No 5 (Seizure-Inducing Confetti Kaleidoscope RMX)_2.milk">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="..\..\..\presets\presets_tryptonaut\Stahlregen + Flexi - dots (layered).milk">

View File

@ -253,10 +253,6 @@
<None Include="packages.config">
<Filter>package</Filter>
</None>
<None Include="..\..\..\presets\presets_tryptonaut\EoS - dark side of the moon (plus a few more hits and a pill).milk" />
<None Include="..\..\..\presets\presets_tryptonaut\EoS - pointfield 04 arcs demon_phat edit_v3.milk" />
<None Include="..\..\..\presets\presets_tryptonaut\EoS+Phat - Arm_upgrades - transformer.milk" />
<None Include="..\..\..\presets\presets_tryptonaut\Martin N AdamFX Infusion = Phat+Yin+EoS_Mandala Chaser Ft AdamFX n Martin - The Beast Mandala Chaser FX H.milk" />
<None Include="..\..\..\presets\presets_tryptonaut\!!!---flexi + amandio c - organic12-3d-2.milk">
<Filter>presets_tryptonaut</Filter>
</None>
@ -635,9 +631,6 @@
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<Filter>presets_tryptonaut</Filter>
</None>
<None Include="..\..\..\presets\presets_tryptonaut\beta106.S. + Phat - sentinel linearity b nz+ mbinistre ov mbajiq.milk">
<Filter>presets_tryptonaut</Filter>
</None>
<None Include="..\..\..\presets\presets_tryptonaut\beta106i - Airhandler (Last Breath - Crab Handler).milk">
<Filter>presets_tryptonaut</Filter>
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<None Include="..\..\..\presets\presets_tryptonaut\Zylot and Rovastar - Iouo Stone Morphic Fusion.milk">
<Filter>presets_tryptonaut</Filter>
</None>
<None Include="..\..\..\presets\presets_tryptonaut\EoS - dark side of the moon (plus a few more hits and a pill).milk">
<Filter>presets</Filter>
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<Filter>presets</Filter>
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<None Include="..\..\..\presets\presets_tryptonaut\EoS+Phat - Arm_upgrades - transformer.milk">
<Filter>presets</Filter>
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<None Include="..\..\..\presets\presets_tryptonaut\Martin N AdamFX Infusion = Phat+Yin+EoS_Mandala Chaser Ft AdamFX n Martin - The Beast Mandala Chaser FX H.milk">
<Filter>presets</Filter>
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<None Include="..\..\..\presets\presets_tryptonaut\beta106s + Phat - sentinel linearity b nz+ mbinistre ov mbajiq.milk">
<Filter>presets_tryptonaut</Filter>
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<ItemGroup>
<Filter Include="Assets">