Commit Graph

1246 Commits

Author SHA1 Message Date
00a6da689f fix fixmes for portal includes for libsdl 2016-07-31 16:08:02 -07:00
dd780e096e enabling projectm-test, trying to get it to build 2016-07-31 16:08:02 -07:00
f5da440517 some presets have too long names 2016-07-30 15:50:14 -07:00
305d44d126 sourceforge wiki appears to be gone lol 2016-07-30 14:51:14 -07:00
c661285d27 formatting 2016-07-30 14:50:46 -07:00
7788248431 readme 2016-07-30 14:50:04 -07:00
c3a2d88a94 needed for CMAKE_DEPENDENT_OPTION 2016-07-30 14:40:37 -07:00
d943c84f90 disable FBO by default if using GLES 2016-07-30 14:35:35 -07:00
5d5218e3af USE_NATIVE_GLEW was really misleadingly named. have options take on OS-specific defaults for libprojectm 2016-07-30 14:32:07 -07:00
04b9c0a7b4 clearer var name for presets samples 2016-07-30 14:23:16 -07:00
8b8a7ecd79 have option defaults based on OS, i have no idea if this is how one does this correctly in cmake 2016-07-30 14:19:10 -07:00
85bebd187d first time configuration 2016-07-30 14:19:10 -07:00
f6e883679e markdown readme 2016-07-30 14:19:10 -07:00
c1edd3f85b findSDL thing for cmake 2016-07-30 14:18:55 -07:00
5caf5e0b7b Merge pull request #1 from mrRay/master
Assorte fixes from @mrRay
2016-05-17 09:49:17 -07:00
8dd0b68f69 fixes
fixed a bug causing a crash with PerlinNoise/ShaderEngine.cpp :: calling projectM::projectM_resetGL() applies the new dimensions to the window width/height in the settings :: modified the parser to return an error rather than abort and terminate the process to prevent a crash with the provided sample presets
2016-05-17 07:23:52 -04:00
bed0101ac5 updated build config
updated build instructions for os x :: added FindSDL2 cmake module
2016-05-17 07:22:17 -04:00
2ec496b244 notes on building for OSX 2015-11-08 18:43:55 -08:00
c2a3f87daa ignore presets 2015-11-08 18:42:28 -08:00
3b4f5ce79c blah 2015-11-01 11:07:40 -08:00
69b059102a at least the SDL app runs now 2015-11-01 00:33:06 -07:00
ab410a1785 SDL2 cmake stuff 2015-11-01 00:29:26 -07:00
0aecf4c741 FTGL for OSX 2015-11-01 00:20:25 -07:00
ce40941389 SDL project for OSX 2015-11-01 00:19:57 -07:00
07594f7a89 need to deal with coreaudio 2015-11-01 00:19:37 -07:00
44a3b8766e search /usr/local/include 2015-11-01 00:11:55 -07:00
a0587fe3a4 start of SDL standalone version 2015-11-01 00:11:55 -07:00
4ce609269c compiling on arm? relocation is gonna fail unless position-independent 2015-10-31 19:11:45 -07:00
8fc719f1d7 remove debugging 2015-10-31 18:56:39 -07:00
3646f9468d OSX #define fixes, start of standalone SDL version 2015-06-02 21:28:28 -07:00
8a92db65e4 was about to do audio input via libsdl2.. turns out it isn't implemented\! lol\! 2015-06-02 21:15:02 -07:00
a95bcf0d90 got it compiling on OSX again, looking into enumeration of audio input capture sources, dropping 'for itunes' from name 2015-05-30 17:50:29 -07:00
3e84e4d3eb compile on OSX with glew in /usr/include/GL 2015-05-30 08:04:13 -07:00
d572576de1 notes on converting to glES 2015-04-19 20:23:45 -07:00
9a2d9a6578 apple requested a name change for itunes plugin 2015-01-04 17:30:11 -08:00
0e771cfba7 auto-launch installer 2014-08-25 00:47:20 -07:00
8a2f0ee6c9 packaging and renaming things nicely in order to receive apple's blessing 2014-08-22 22:59:33 -07:00
c77f874d26 merging ftgl/xcode updates 2014-06-22 21:55:16 -07:00
7812dfcc4e i'm putting all of the presets in a directory. i'm sorry if this breaks some build. actually i'm not sorry. 2014-06-22 21:48:51 -07:00
a36cf56b66 experimenting with osx/Cg 2014-06-22 12:48:59 -07:00
bdb7a09d71 xcode stop adding libraries to git please 2014-06-22 11:47:13 -07:00
54daca63f3 adding in upgraded GLEW for OSX. major rendering improvement over 'native' GLEW 2014-06-22 11:46:42 -07:00
8ba1fe8d50 delete some silly-looking old files 2014-06-22 01:27:37 -07:00
f4c592170d why are these static libs in git? i blame xcode. 2014-06-22 01:24:47 -07:00
39270658dd why are these static libs in git? i blame xcode. 2014-06-22 01:23:46 -07:00
e343f1c80e emscripten version actually kind of runs in a browser now. pretty messed up looking, but it's a start. 2014-06-22 01:22:41 -07:00
e00f338a29 OSX demo with SDL working better 2014-06-22 00:10:37 -07:00
d857741e96 emscripten compiles and runs now. doesn't produce any visual output, not sure why not 2014-06-21 23:57:34 -07:00
20d3b612e9 hardcoding settings for emscripten instead of using config file 2014-06-21 22:57:45 -07:00
05b30ea66d cleanup... SDL/emscripten is throwing an exception but i have no clue what 2014-06-21 21:21:19 -07:00