1bd32d1867
also used by
2016-08-02 20:13:58 -07:00
bbbd5edc95
my stuff
2016-08-02 20:06:20 -07:00
02cdbc53b8
authors/help/license
2016-08-02 20:05:22 -07:00
71dd9b14cb
raw image urls
2016-08-02 20:03:05 -07:00
b80ee8b6bc
fix image urls
2016-08-02 20:00:28 -07:00
80f5013acd
fix image urls
2016-08-02 20:00:11 -07:00
3ce4c069cf
sprucing up readme
2016-08-02 19:59:22 -07:00
6b9a9e53cc
cleaning up license/authors/copyright
2016-08-02 19:41:04 -07:00
3d64545dc8
merge sourceforge repo
2016-08-02 19:32:39 -07:00
c11d04ecb5
Merge remote-tracking branch 'origin/master'
2016-08-02 19:18:32 -07:00
affe79f631
merge master
2016-08-02 19:18:19 -07:00
f294afd1a3
readme
2016-07-31 22:28:25 -07:00
3ead9c4ad9
need sdl2 for building on linux
2016-07-31 22:28:01 -07:00
ca0966f9a5
Mcleaning up library linking
2016-07-31 20:49:23 -07:00
a0af6231f1
merge remotes
2016-07-31 20:46:49 -07:00
9070bec773
restoring normal option functionality
2016-07-31 20:21:42 -07:00
681ce7cf9e
building native presets working on linux basically w00t
2016-07-31 19:59:56 -07:00
7849d724b2
merge
2016-07-31 19:45:32 -07:00
5e7259de88
need SDLmain for test project linking
2016-07-31 16:08:02 -07:00
00a6da689f
fix fixmes for portal includes for libsdl
2016-07-31 16:08:02 -07:00
dd780e096e
enabling projectm-test, trying to get it to build
2016-07-31 16:08:02 -07:00
a2f54cc59b
default ftgl on
2016-07-30 16:15:19 -07:00
987a1d3f0b
linux build instructions
2016-07-30 16:13:04 -07:00
0bdd42ca5a
some presets have too long names
2016-07-30 16:00:14 -07:00
750b8da2e8
sourceforge wiki appears to be gone lol
2016-07-30 16:00:14 -07:00
3c21caaf8d
formatting
2016-07-30 16:00:14 -07:00
1b77516505
readme
2016-07-30 16:00:14 -07:00
4e51a45e94
needed for CMAKE_DEPENDENT_OPTION
2016-07-30 16:00:14 -07:00
0b44269809
disable FBO by default if using GLES
2016-07-30 16:00:14 -07:00
53f8c621bc
USE_NATIVE_GLEW was really misleadingly named. have options take on OS-specific defaults for libprojectm
2016-07-30 16:00:14 -07:00
cecd90717c
clearer var name for presets samples
2016-07-30 16:00:14 -07:00
3ea411794d
have option defaults based on OS, i have no idea if this is how one does this correctly in cmake
2016-07-30 16:00:14 -07:00
7dedc8879d
first time configuration
2016-07-30 16:00:14 -07:00
40c0c4516f
markdown readme
2016-07-30 16:00:14 -07:00
ba4fc33c3a
findSDL thing for cmake
2016-07-30 16:00:14 -07:00
e74bf22ccb
fixes
...
fixed a bug causing a crash with PerlinNoise/ShaderEngine.cpp :: calling projectM::projectM_resetGL() applies the new dimensions to the window width/height in the settings :: modified the parser to return an error rather than abort and terminate the process to prevent a crash with the provided sample presets
2016-07-30 16:00:14 -07:00
0a46307662
updated build config
...
updated build instructions for os x :: added FindSDL2 cmake module
2016-07-30 16:00:14 -07:00
2a1f690fd8
ignore presets
2016-07-30 16:00:14 -07:00
daf5257534
blah
2016-07-30 16:00:14 -07:00
3e74fc8ba1
at least the SDL app runs now
2016-07-30 16:00:14 -07:00
aaaa8f1718
SDL2 cmake stuff
2016-07-30 16:00:14 -07:00
7eb519fcad
SDL project for OSX
2016-07-30 16:00:14 -07:00
3be257fd36
need to deal with coreaudio
2016-07-30 16:00:14 -07:00
a4aa8ea7fd
search /usr/local/include
2016-07-30 16:00:14 -07:00
ee05b91107
start of SDL standalone version
2016-07-30 16:00:14 -07:00
fbc578d775
compiling on arm? relocation is gonna fail unless position-independent
2016-07-30 16:00:14 -07:00
f408517502
remove debugging
2016-07-30 16:00:14 -07:00
c69051eb7d
OSX #define fixes, start of standalone SDL version
2016-07-30 16:00:14 -07:00
81c522ce93
was about to do audio input via libsdl2.. turns out it isn't implemented\! lol\!
2016-07-30 16:00:14 -07:00
c47f426085
got it compiling on OSX again, looking into enumeration of audio input capture sources, dropping 'for itunes' from name
2016-07-30 16:00:14 -07:00