Commit Graph

1310 Commits

Author SHA1 Message Date
1bd32d1867 also used by 2016-08-02 20:13:58 -07:00
bbbd5edc95 my stuff 2016-08-02 20:06:20 -07:00
02cdbc53b8 authors/help/license 2016-08-02 20:05:22 -07:00
71dd9b14cb raw image urls 2016-08-02 20:03:05 -07:00
b80ee8b6bc fix image urls 2016-08-02 20:00:28 -07:00
80f5013acd fix image urls 2016-08-02 20:00:11 -07:00
3ce4c069cf sprucing up readme 2016-08-02 19:59:22 -07:00
6b9a9e53cc cleaning up license/authors/copyright 2016-08-02 19:41:04 -07:00
3d64545dc8 merge sourceforge repo 2016-08-02 19:32:39 -07:00
c11d04ecb5 Merge remote-tracking branch 'origin/master' 2016-08-02 19:18:32 -07:00
affe79f631 merge master 2016-08-02 19:18:19 -07:00
f294afd1a3 readme 2016-07-31 22:28:25 -07:00
3ead9c4ad9 need sdl2 for building on linux 2016-07-31 22:28:01 -07:00
ca0966f9a5 Mcleaning up library linking 2016-07-31 20:49:23 -07:00
a0af6231f1 merge remotes 2016-07-31 20:46:49 -07:00
9070bec773 restoring normal option functionality 2016-07-31 20:21:42 -07:00
681ce7cf9e building native presets working on linux basically w00t 2016-07-31 19:59:56 -07:00
7849d724b2 merge 2016-07-31 19:45:32 -07:00
5e7259de88 need SDLmain for test project linking 2016-07-31 16:08:02 -07:00
00a6da689f fix fixmes for portal includes for libsdl 2016-07-31 16:08:02 -07:00
dd780e096e enabling projectm-test, trying to get it to build 2016-07-31 16:08:02 -07:00
a2f54cc59b default ftgl on 2016-07-30 16:15:19 -07:00
987a1d3f0b linux build instructions 2016-07-30 16:13:04 -07:00
0bdd42ca5a some presets have too long names 2016-07-30 16:00:14 -07:00
750b8da2e8 sourceforge wiki appears to be gone lol 2016-07-30 16:00:14 -07:00
3c21caaf8d formatting 2016-07-30 16:00:14 -07:00
1b77516505 readme 2016-07-30 16:00:14 -07:00
4e51a45e94 needed for CMAKE_DEPENDENT_OPTION 2016-07-30 16:00:14 -07:00
0b44269809 disable FBO by default if using GLES 2016-07-30 16:00:14 -07:00
53f8c621bc USE_NATIVE_GLEW was really misleadingly named. have options take on OS-specific defaults for libprojectm 2016-07-30 16:00:14 -07:00
cecd90717c clearer var name for presets samples 2016-07-30 16:00:14 -07:00
3ea411794d have option defaults based on OS, i have no idea if this is how one does this correctly in cmake 2016-07-30 16:00:14 -07:00
7dedc8879d first time configuration 2016-07-30 16:00:14 -07:00
40c0c4516f markdown readme 2016-07-30 16:00:14 -07:00
ba4fc33c3a findSDL thing for cmake 2016-07-30 16:00:14 -07:00
e74bf22ccb fixes
fixed a bug causing a crash with PerlinNoise/ShaderEngine.cpp :: calling projectM::projectM_resetGL() applies the new dimensions to the window width/height in the settings :: modified the parser to return an error rather than abort and terminate the process to prevent a crash with the provided sample presets
2016-07-30 16:00:14 -07:00
0a46307662 updated build config
updated build instructions for os x :: added FindSDL2 cmake module
2016-07-30 16:00:14 -07:00
2a1f690fd8 ignore presets 2016-07-30 16:00:14 -07:00
daf5257534 blah 2016-07-30 16:00:14 -07:00
3e74fc8ba1 at least the SDL app runs now 2016-07-30 16:00:14 -07:00
aaaa8f1718 SDL2 cmake stuff 2016-07-30 16:00:14 -07:00
7eb519fcad SDL project for OSX 2016-07-30 16:00:14 -07:00
3be257fd36 need to deal with coreaudio 2016-07-30 16:00:14 -07:00
a4aa8ea7fd search /usr/local/include 2016-07-30 16:00:14 -07:00
ee05b91107 start of SDL standalone version 2016-07-30 16:00:14 -07:00
fbc578d775 compiling on arm? relocation is gonna fail unless position-independent 2016-07-30 16:00:14 -07:00
f408517502 remove debugging 2016-07-30 16:00:14 -07:00
c69051eb7d OSX #define fixes, start of standalone SDL version 2016-07-30 16:00:14 -07:00
81c522ce93 was about to do audio input via libsdl2.. turns out it isn't implemented\! lol\! 2016-07-30 16:00:14 -07:00
c47f426085 got it compiling on OSX again, looking into enumeration of audio input capture sources, dropping 'for itunes' from name 2016-07-30 16:00:14 -07:00