2247fc1108
FTGL/Cg flags gone
2018-06-17 13:56:13 +02:00
e2dc9f91a3
removing cg shaders from makefile
2018-06-14 11:12:57 +03:00
7516a705c4
WIP: shader code update (extract from milkdrop sources)
2018-06-12 22:12:06 +02:00
26da73984f
WIP: several fixes
2018-06-12 21:45:32 +02:00
1593d10656
sort of progress w/ comp/warp shader programs
2018-06-12 09:35:08 +03:00
233e9e289b
load warp and comp shaders from preset into programs
2018-06-11 22:30:11 +03:00
72a50bed0c
Fix build errors (again)
2018-06-10 20:08:20 +02:00
360ef1471a
Fix build errors
2018-06-10 20:01:00 +02:00
0522afe064
WIP: making preset shader program
2018-06-10 20:25:52 +03:00
f7b8425963
WIP
2018-06-10 20:00:05 +03:00
80c527402a
cleanup
2018-06-10 18:06:41 +03:00
8b5708e3b7
cleanup
2018-06-10 18:04:33 +03:00
048498c816
WIP preset shader loading
2018-06-10 18:00:54 +03:00
d5f81cd9bb
checkpoint
2018-06-10 17:27:02 +03:00
82e2ffe521
cleanups
2018-06-10 17:07:36 +03:00
2fb79ca42b
restoring
2018-06-10 17:04:34 +03:00
13fe1c5e00
makefile indentation
2018-06-10 17:01:06 +03:00
c2c00a1e1a
Merging GLES3 changes in
2018-06-10 16:59:12 +03:00
1cacdd6799
Merge pull request #70 from projectM-visualizer/gles3
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GLES3
2018-06-10 16:32:01 +03:00
ec7d5188a8
Merge branch 'gles3' of https://github.com/projectM-visualizer/projectm into gles3
2018-06-09 22:52:49 +02:00
b650e2323d
Restore vertex layout location
2018-06-09 22:50:29 +02:00
47084821da
fix undefined VAO error
2018-06-09 23:28:16 +03:00
269181d9d9
progress - glsl 410
2018-06-09 21:54:13 +03:00
c9fef28a89
Downgrade shaders to glsl 1.3
2018-06-09 14:19:46 +02:00
44bcae39b8
GL 1.3 stuff
2018-06-09 15:08:34 +03:00
0054ddbe09
SDL GL
2018-06-09 14:09:58 +03:00
dbceb48a65
SDL GL
2018-06-09 14:08:29 +03:00
d89114c168
C++11 nullptr to NULL
...
C++11 lambda conversion
2018-06-08 16:25:07 +02:00
fdbfb1e7ba
Merge pull request #69 from deltaoscarmike/gles3
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OpenGL ES 3.0 support
2018-06-08 08:34:55 +03:00
717eb35749
Move optional gl32.h which is only used for GL debug
2018-06-08 07:07:33 +02:00
b301cd8b0c
fixing up GL bits and pieces
2018-06-07 10:38:10 +03:00
95f603b7f8
render/shader context
2018-06-07 09:38:52 +03:00
1a01c7fd0c
OpenGL ES 3.0 support
2018-06-06 20:25:31 +02:00
76601c6ff4
FIX: crash if preset directory is empty.
...
The crash happens in QProjectM_MainWindow::refreshHeaders which is dependent of columns count.
Columns headers doesn't need to be hidden if preset folder is empty.
2018-06-06 19:13:33 +02:00
4eb2852af8
Merge branch 'master' into gl-modernize
2018-06-03 15:11:24 +02:00
b91078e311
copying this into master to make diffing easier
2018-06-03 15:08:15 +02:00
863fe4c364
WIP I don't know what I'm doing lol help
2018-06-03 15:05:59 +02:00
9a6d4db43f
lot more modernization work I have no idea if it's correct lol
2018-06-02 21:24:11 +02:00
b91100782a
cleanup
2018-06-02 17:10:22 +02:00
a9ca405b72
(basic) shaders compiling
2018-06-02 16:52:15 +02:00
dc06f9a7d7
start of GL3/GLES modernization
2018-06-02 16:09:01 +02:00
4b2ba9513b
WIP
2018-06-02 14:54:46 +02:00
d2d2007366
fix for issue 64
2018-05-29 07:14:13 -07:00
b03fb81711
not quite working HLSL->GLSL translation... has some issues
2018-05-28 00:41:52 +03:00
501598deec
files I did not mean to commit
2018-05-27 22:21:13 +03:00
376699dfc4
Merge branch 'master' into glsl
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Merge master + work on HLSL->GLSL transpilation
2018-05-27 22:17:07 +03:00
5c66e08123
Merge pull request #62 from mbellew/sse
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SSE version of PresetOutputs::PerPixelMath
2018-05-23 10:11:22 +03:00
58722d1fc5
fix signature for _mm_sincosf(), thanks Mischa
2018-05-22 12:45:07 -07:00
9b8a9a4f06
AC_CHECK_FUNCS_ONCE
2018-05-22 12:03:26 -07:00
8b84c0f911
__APPLE__
2018-05-21 22:22:39 -07:00