Commit Graph

50 Commits

Author SHA1 Message Date
35f79c4e5a Merge pull request #123 from projectM-visualizer/gles_fixes
DX to openGL/openGLES transpilation fixes
2018-11-23 12:27:57 +01:00
75d36cbfa7 Disable OGL debug for GLES build
Memory leak fix
2018-11-21 18:39:52 +01:00
9b9e08badb Build warnings cleanup 2018-11-17 11:42:28 +01:00
8785481323 Fix unlock FPS flag
Add comments for test flags
2018-08-25 20:19:10 +02:00
e6f1464640 Small fixes 2018-08-22 21:05:42 +02:00
0c62095977 Add a fast preset switching test flag to check for shader compilation issues 2018-08-21 19:27:40 +02:00
23cd9c591e GLES and SSE2 fix stuff 2018-07-28 16:30:30 +00:00
dbc923ba24 Merge branch 'glsl' of github.com:projectM-visualizer/projectm into glsl 2018-07-26 00:04:38 +03:00
5ea4dc4d35 read FPS from config file for SDL version 2018-07-26 00:04:34 +03:00
990c99d105 - Fix for travis
- Convert glProgramUniform* for OGL 3.x compatibility
2018-07-25 19:38:17 +02:00
56830d87b1 Add testing switches:
- fake audio
- unlock FPS (linux only)
2018-07-18 21:46:01 +02:00
aeb3f4523d this doesn't belong in this branch 2018-06-17 13:57:46 +02:00
3cad9c3b85 WIP preset shader loading 2018-06-10 18:00:54 +03:00
6cb0123537 cleanups 2018-06-10 17:07:36 +03:00
3511da0939 Merging GLES3 changes in 2018-06-10 16:59:12 +03:00
466b80b02d SDL GL 2018-06-09 14:08:29 +03:00
0bb9903afd Move optional gl32.h which is only used for GL debug 2018-06-08 07:07:33 +02:00
7614c28368 OpenGL ES 3.0 support 2018-06-06 20:25:31 +02:00
d2cc75bc6a WIP 2018-06-02 14:54:46 +02:00
78058b95e7 Merge branch 'master' into glsl
Merge master + work on HLSL->GLSL transpilation
2018-05-27 22:17:07 +03:00
33110d0908 fix segfault on app close 2018-05-13 23:22:37 -07:00
7bdb57f4de use version macro 2018-04-08 13:04:52 -07:00
4f712706f5 deal with old sdl that doesn't have SDL_GetDisplayUsableBounds(0, &initialWindowBounds); 2018-04-08 13:04:21 -07:00
040cfc6cb5 multithreading, bump up mesh size in config 2018-04-08 12:55:10 -07:00
4ce4a14155 fixing cg/shaders for dev run of SDL app 2018-04-08 10:56:48 -07:00
2f155d28b8 shader load path for debug 2018-04-08 10:45:22 -07:00
b927222580 SDL include, remove my copyrights that xcode added :/ 2018-04-08 10:28:48 -07:00
a00facf3d2 can build libprojectM with xcode now 2018-04-08 08:57:03 -07:00
95282e040e libprojectM xcode project 2018-04-08 08:17:38 -07:00
39dc88bbd6 kind of working itunes plugin support again 2018-04-06 15:17:43 -07:00
0bdecc03e0 Cg support again 2018-04-06 13:58:56 -07:00
4937b94bcc merge master 2018-03-11 11:03:42 -07:00
f6e12f7f2e run in fullscreen 2017-10-01 13:59:38 -07:00
0732b62374 ditching Cg, sort of hooking up GL shaders 2017-10-01 12:10:01 -07:00
1c6c029cc9 version check for sdl 2.0.5 2017-09-22 16:08:55 -07:00
a07db7969b using base dir for path to files 2017-09-22 11:55:07 -07:00
67eaf6d6f7 testing Cg framework 2017-09-18 12:06:21 -07:00
b6e7beaea0 refactoring SDL app into a projectM subclass 2017-09-18 11:48:54 -07:00
83ca579792 working audio capture and SDL2 rendering hooray 2017-09-18 00:20:44 -07:00
f96873902b upgrading SDL->projectM keydown handler updated for SDL2 2017-09-17 09:47:39 -07:00
fdd7723bab copy presets to output for sdl xcode project 2016-08-06 10:58:34 -07:00
8ca2d5ccfb merge 2016-07-31 20:22:27 -07:00
226e4df6b4 restoring normal option functionality 2016-07-31 20:21:42 -07:00
afed3e81be gles gl.h support 2016-07-31 16:11:59 -07:00
4974739cd0 merge in master 2016-07-30 16:41:05 -07:00
060288483a need to deal with coreaudio 2016-07-30 16:00:14 -07:00
54073ba4b1 start of SDL standalone version 2016-07-30 16:00:14 -07:00
03e3102b55 linuxe 2015-11-14 11:29:58 -08:00
79032a0b6b need to deal with coreaudio 2015-11-01 00:19:37 -07:00
93e5f8b22a start of SDL standalone version 2015-11-01 00:11:55 -07:00