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35f79c4e5a
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Merge pull request #123 from projectM-visualizer/gles_fixes
DX to openGL/openGLES transpilation fixes
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2018-11-23 12:27:57 +01:00 |
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75d36cbfa7
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Disable OGL debug for GLES build
Memory leak fix
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2018-11-21 18:39:52 +01:00 |
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9b9e08badb
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Build warnings cleanup
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2018-11-17 11:42:28 +01:00 |
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8785481323
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Fix unlock FPS flag
Add comments for test flags
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2018-08-25 20:19:10 +02:00 |
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e6f1464640
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Small fixes
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2018-08-22 21:05:42 +02:00 |
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0c62095977
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Add a fast preset switching test flag to check for shader compilation issues
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2018-08-21 19:27:40 +02:00 |
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23cd9c591e
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GLES and SSE2 fix stuff
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2018-07-28 16:30:30 +00:00 |
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dbc923ba24
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Merge branch 'glsl' of github.com:projectM-visualizer/projectm into glsl
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2018-07-26 00:04:38 +03:00 |
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5ea4dc4d35
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read FPS from config file for SDL version
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2018-07-26 00:04:34 +03:00 |
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990c99d105
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- Fix for travis
- Convert glProgramUniform* for OGL 3.x compatibility
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2018-07-25 19:38:17 +02:00 |
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56830d87b1
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Add testing switches:
- fake audio
- unlock FPS (linux only)
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2018-07-18 21:46:01 +02:00 |
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aeb3f4523d
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this doesn't belong in this branch
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2018-06-17 13:57:46 +02:00 |
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3cad9c3b85
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WIP preset shader loading
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2018-06-10 18:00:54 +03:00 |
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6cb0123537
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cleanups
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2018-06-10 17:07:36 +03:00 |
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3511da0939
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Merging GLES3 changes in
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2018-06-10 16:59:12 +03:00 |
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466b80b02d
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SDL GL
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2018-06-09 14:08:29 +03:00 |
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0bb9903afd
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Move optional gl32.h which is only used for GL debug
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2018-06-08 07:07:33 +02:00 |
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7614c28368
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OpenGL ES 3.0 support
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2018-06-06 20:25:31 +02:00 |
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d2cc75bc6a
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WIP
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2018-06-02 14:54:46 +02:00 |
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78058b95e7
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Merge branch 'master' into glsl
Merge master + work on HLSL->GLSL transpilation
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2018-05-27 22:17:07 +03:00 |
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33110d0908
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fix segfault on app close
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2018-05-13 23:22:37 -07:00 |
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7bdb57f4de
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use version macro
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2018-04-08 13:04:52 -07:00 |
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4f712706f5
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deal with old sdl that doesn't have SDL_GetDisplayUsableBounds(0, &initialWindowBounds);
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2018-04-08 13:04:21 -07:00 |
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040cfc6cb5
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multithreading, bump up mesh size in config
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2018-04-08 12:55:10 -07:00 |
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4ce4a14155
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fixing cg/shaders for dev run of SDL app
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2018-04-08 10:56:48 -07:00 |
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2f155d28b8
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shader load path for debug
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2018-04-08 10:45:22 -07:00 |
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b927222580
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SDL include, remove my copyrights that xcode added :/
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2018-04-08 10:28:48 -07:00 |
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a00facf3d2
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can build libprojectM with xcode now
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2018-04-08 08:57:03 -07:00 |
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95282e040e
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libprojectM xcode project
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2018-04-08 08:17:38 -07:00 |
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39dc88bbd6
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kind of working itunes plugin support again
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2018-04-06 15:17:43 -07:00 |
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0bdecc03e0
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Cg support again
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2018-04-06 13:58:56 -07:00 |
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4937b94bcc
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merge master
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2018-03-11 11:03:42 -07:00 |
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f6e12f7f2e
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run in fullscreen
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2017-10-01 13:59:38 -07:00 |
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0732b62374
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ditching Cg, sort of hooking up GL shaders
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2017-10-01 12:10:01 -07:00 |
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1c6c029cc9
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version check for sdl 2.0.5
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2017-09-22 16:08:55 -07:00 |
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a07db7969b
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using base dir for path to files
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2017-09-22 11:55:07 -07:00 |
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67eaf6d6f7
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testing Cg framework
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2017-09-18 12:06:21 -07:00 |
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b6e7beaea0
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refactoring SDL app into a projectM subclass
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2017-09-18 11:48:54 -07:00 |
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83ca579792
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working audio capture and SDL2 rendering hooray
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2017-09-18 00:20:44 -07:00 |
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f96873902b
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upgrading SDL->projectM keydown handler updated for SDL2
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2017-09-17 09:47:39 -07:00 |
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fdd7723bab
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copy presets to output for sdl xcode project
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2016-08-06 10:58:34 -07:00 |
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8ca2d5ccfb
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merge
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2016-07-31 20:22:27 -07:00 |
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226e4df6b4
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restoring normal option functionality
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2016-07-31 20:21:42 -07:00 |
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afed3e81be
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gles gl.h support
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2016-07-31 16:11:59 -07:00 |
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4974739cd0
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merge in master
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2016-07-30 16:41:05 -07:00 |
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060288483a
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need to deal with coreaudio
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2016-07-30 16:00:14 -07:00 |
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54073ba4b1
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start of SDL standalone version
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2016-07-30 16:00:14 -07:00 |
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03e3102b55
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linuxe
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2015-11-14 11:29:58 -08:00 |
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79032a0b6b
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need to deal with coreaudio
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2015-11-01 00:19:37 -07:00 |
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93e5f8b22a
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start of SDL standalone version
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2015-11-01 00:11:55 -07:00 |
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