Changed default difficulty

This commit is contained in:
David Volovskiy
2025-12-21 11:23:29 -05:00
parent 66257c5232
commit 2935f0b604
2 changed files with 9 additions and 1 deletions

View File

@ -476,7 +476,7 @@ void ping_face_setup(uint8_t watch_face_index, void ** context_ptr) {
*context_ptr = malloc(sizeof(ping_state_t));
memset(*context_ptr, 0, sizeof(ping_state_t));
ping_state_t *state = (ping_state_t *)*context_ptr;
state->difficulty = DIFF_BABY;
state->difficulty = DIFF_NORM;
state->tap_control_on = false;
}
}

View File

@ -35,6 +35,14 @@
ALARM are used to paddle. Holding the ALARM button longer makes the paddle travel further.
If the accelerometer is installed, you can tap the screen to move the paddle. Paddle will travel its full distance when tapping is used.
High-score is displayed on the top-right on the title screen. During a game, the current score is displayed.
Difficulties:
Baby: 2 FPS
Easy: 4 FPS
Normal: 8 FPS
Hard: 8 FPS and the ball travels half the half the board.
Fast: 16 FPS
*/
typedef struct {