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https://github.com/joeycastillo/second-movement.git
synced 2025-10-29 11:38:27 +00:00
add local decimal time (Kè) face
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parent
efeba609db
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@ -61,4 +61,5 @@
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#include "totp_face.h"
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#include "tally_face.h"
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#include "probability_face.h"
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#include "ke_decimal_time_face.h"
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// New includes go above this line.
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@ -36,4 +36,5 @@ SRCS += \
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./watch-faces/complication/tarot_face.c \
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./watch-faces/complication/kitchen_conversions_face.c \
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./watch-faces/complication/periodic_table_face.c \
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./watch-faces/clock/ke_decimal_time_face.c \
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# New watch faces go above this line.
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142
watch-faces/clock/ke_decimal_time_face.c
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142
watch-faces/clock/ke_decimal_time_face.c
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@ -0,0 +1,142 @@
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/*
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* MIT License
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*
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* Copyright (c) 2025 Joey Castillo
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "ke_decimal_time_face.h"
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#include "watch_utility.h"
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static void _display_date(watch_date_time_t date_time) {
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char buf[3];
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watch_display_text_with_fallback(WATCH_POSITION_TOP_LEFT, watch_utility_get_long_weekday(date_time), watch_utility_get_weekday(date_time));
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snprintf(buf, sizeof(buf), "%2d", date_time.unit.day);
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watch_display_text(WATCH_POSITION_TOP_RIGHT, buf);
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}
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static void _display_time(ke_decimal_time_state_t *state, watch_date_time_t date_time, bool low_energy) {
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char buf[7];
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uint32_t value = date_time.unit.hour * 3600 + date_time.unit.minute * 60 + date_time.unit.second;
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if (value == state->previous_time) return;
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value = value * 100;
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value = value / 864;
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snprintf(buf, sizeof(buf), "%04d#o", value);
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// if under 10%, display 0.00 instead of 00.00
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if (value < 1000) buf[0] = ' ';
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// if low energy, truncate at the tens place
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if (low_energy) buf[3] = 0;
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watch_display_text(WATCH_POSITION_BOTTOM, buf);
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state->previous_time = value;
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}
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void ke_decimal_time_face_setup(uint8_t watch_face_index, void ** context_ptr) {
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(void) watch_face_index;
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if (*context_ptr == NULL) {
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*context_ptr = malloc(sizeof(ke_decimal_time_state_t));
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memset(*context_ptr, 0, sizeof(ke_decimal_time_state_t));
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// Do any one-time tasks in here; the inside of this conditional happens only at boot.
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}
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// Do any pin or peripheral setup here; this will be called whenever the watch wakes from deep sleep.
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}
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void ke_decimal_time_face_activate(void *context) {
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ke_decimal_time_state_t *state = (ke_decimal_time_state_t *)context;
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// force re-display of date and time in EVENT_ACTIVATE
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state->previous_day = 0xFF;
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state->previous_time = 0xFFFFFFFF;
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}
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bool ke_decimal_time_face_loop(movement_event_t event, void *context) {
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ke_decimal_time_state_t *state = (ke_decimal_time_state_t *)context;
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watch_date_time_t date_time = movement_get_local_date_time();
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switch (event.event_type) {
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case EVENT_ACTIVATE:
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watch_set_decimal_if_available();
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if (movement_alarm_enabled()) {
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watch_set_indicator(WATCH_INDICATOR_SIGNAL);
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}
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// fall through
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case EVENT_TICK:
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_display_time(state, date_time, false);
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if (state->previous_day != date_time.unit.day) {
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_display_date(date_time);
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state->previous_day = date_time.unit.day;
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}
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break;
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case EVENT_LIGHT_BUTTON_UP:
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// You can use the Light button for your own purposes. Note that by default, Movement will also
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// illuminate the LED in response to EVENT_LIGHT_BUTTON_DOWN; to suppress that behavior, add an
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// empty case for EVENT_LIGHT_BUTTON_DOWN.
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break;
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case EVENT_ALARM_BUTTON_UP:
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// Just in case you have need for another button.
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break;
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case EVENT_TIMEOUT:
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// Your watch face will receive this event after a period of inactivity. If it makes sense to resign,
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// you may uncomment this line to move back to the first watch face in the list:
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// movement_move_to_face(0);
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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// If you did not resign in EVENT_TIMEOUT, you can use this event to update the display once a minute.
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// Avoid displaying fast-updating values like seconds, since the display won't update again for 60 seconds.
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// You should also consider starting the tick animation, to show the wearer that this is sleep mode:
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if (!watch_sleep_animation_is_running()) {
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watch_start_sleep_animation(500);
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watch_display_text(WATCH_POSITION_SECONDS, " ");
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watch_display_text(WATCH_POSITION_MINUTES, " ");
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}
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_display_time(state, date_time, true);
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break;
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default:
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// Movement's default loop handler will step in for any cases you don't handle above:
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// * EVENT_LIGHT_BUTTON_DOWN lights the LED
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// * EVENT_MODE_BUTTON_UP moves to the next watch face in the list
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// * EVENT_MODE_LONG_PRESS returns to the first watch face (or skips to the secondary watch face, if configured)
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// You can override any of these behaviors by adding a case for these events to this switch statement.
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return movement_default_loop_handler(event);
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}
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// return true if the watch can enter standby mode. Generally speaking, you should always return true.
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// Exceptions:
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// * If you are displaying a color using the low-level watch_set_led_color function, you should return false.
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// * If you are sounding the buzzer using the low-level watch_set_buzzer_on function, you should return false.
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// Note that if you are driving the LED or buzzer using Movement functions like movement_illuminate_led or
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// movement_play_alarm, you can still return true. This guidance only applies to the low-level watch_ functions.
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return true;
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}
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void ke_decimal_time_face_resign(void *context) {
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(void) context;
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// handle any cleanup before your watch face goes off-screen.
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}
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57
watch-faces/clock/ke_decimal_time_face.h
Normal file
57
watch-faces/clock/ke_decimal_time_face.h
Normal file
@ -0,0 +1,57 @@
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/*
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* MIT License
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*
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* Copyright (c) 2025 Joey Castillo
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#pragma once
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#include "movement.h"
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/*
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* Kè (Decimal Time)
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*
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* This watch face is an optional replacement for the standard Clock face.
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* Like the standard Clock face, it displays the time and weekday at the top,
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* but the main line shows the percentage of the day that has passed, with midnight
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* represented by 0% and 11:59 PM as 99.9%.
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*
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* Name comes from here: https://en.wikipedia.org/wiki/Traditional_Chinese_timekeeping#One-hundredth_of_a_day:_kè
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*
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*/
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typedef struct {
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uint8_t previous_day;
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uint32_t previous_time;
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} ke_decimal_time_state_t;
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void ke_decimal_time_face_setup(uint8_t watch_face_index, void ** context_ptr);
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void ke_decimal_time_face_activate(void *context);
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bool ke_decimal_time_face_loop(movement_event_t event, void *context);
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void ke_decimal_time_face_resign(void *context);
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#define ke_decimal_time_face ((const watch_face_t){ \
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ke_decimal_time_face_setup, \
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ke_decimal_time_face_activate, \
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ke_decimal_time_face_loop, \
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ke_decimal_time_face_resign, \
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NULL, \
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})
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