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countdown timer: snap back to clock on timeout, unless running
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@ -356,7 +356,9 @@ bool countdown_face_loop(movement_event_t event, void *context) {
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state->mode = cd_reset;
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store_countdown(state);
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movement_request_tick_frequency(1);
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button_beep();
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}
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if (state->mode != cd_running) {
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movement_move_to_face(0);
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}
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break;
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case EVENT_LOW_ENERGY_UPDATE:
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