mirror of
https://github.com/joeycastillo/second-movement.git
synced 2026-02-04 13:25:40 +00:00
@ -78,4 +78,5 @@
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#include "higher_lower_game_face.h"
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#include "lander_face.h"
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#include "simon_face.h"
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||||
#include "ping_face.h"
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// New includes go above this line.
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@ -53,4 +53,5 @@ SRCS += \
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./watch-faces/complication/higher_lower_game_face.c \
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./watch-faces/complication/lander_face.c \
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||||
./watch-faces/complication/simon_face.c \
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||||
./watch-faces/complication/ping_face.c \
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||||
# New watch faces go above this line.
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||||
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||||
583
watch-faces/complication/ping_face.c
Normal file
583
watch-faces/complication/ping_face.c
Normal file
@ -0,0 +1,583 @@
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||||
/*
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||||
* MIT License
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||||
*
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||||
* Copyright (c) 2024 <David Volovskiy>
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||||
*
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||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
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||||
*/
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||||
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||||
#include <stdlib.h>
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#include <string.h>
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#include "ping_face.h"
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||||
#include "delay.h"
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||||
#include "watch_common_display.h"
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||||
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||||
typedef enum {
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||||
PADDLE_RETRACTED = 0,
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PADDLE_EXTENDING,
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PADDLE_EXTENDED,
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PADDLE_RETRACTING,
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} PingPaddleState;
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||||
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typedef enum {
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SCREEN_TITLE = 0,
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SCREEN_SCORE,
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SCREEN_PLAYING,
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SCREEN_LOSE,
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SCREEN_COUNT
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} PingCurrScreen;
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||||
typedef enum {
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DIFF_BABY = 0, // FREQ_BABY FPS
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DIFF_EASY, // FREQ_EASY FPS
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||||
DIFF_NORM, // FREQ_NORM FPS
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DIFF_HARD, // FREQ_NORM FPS, smaller travel-distance for ball
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||||
DIFF_COUNT
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} PingDifficulty;
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||||
|
||||
typedef enum {
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||||
RESULT_LOSE = -1,
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RESULT_NONE = 0,
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RESULT_HIT = 1,
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||||
RESULT_FIRST_HIT = 2,
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||||
} PingResult;
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||||
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||||
#define FREQ_BABY 2
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#define FREQ_EASY 4
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#define FREQ_NORM 8
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|
||||
#define BALL_POS_MAX 11
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#define BALL_OFF_SCREEN 100
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#define MAX_HI_SCORE 9999 // Max hi score to store and display on the title screen.
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#define MAX_DISP_SCORE 39 // The top-right digits can't properly display above 39
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typedef struct {
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uint8_t ball_pos; // 0 to 11; 0 is the bottom-right and 11 is the top right.
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// | 6 | 7 | 8 | 9 | 10 | 11 |
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// | 5 | 4 | 3 | 2 | 1 | 0 |
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PingPaddleState paddle_pos;
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uint8_t ball_char_pos; // Derived from ball_pos
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bool ball_is_clockwise;
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||||
bool ball_is_moving;
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||||
uint16_t curr_score;
|
||||
PingCurrScreen curr_screen;
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||||
bool paddle_hit;
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||||
bool paddle_released;
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||||
uint8_t curr_freq;
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bool moving_from_tap;
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||||
} game_state_t;
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static game_state_t game_state;
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static int8_t _ticks_show_title = 0;
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static bool _is_custom_lcd;
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static int8_t start_tune[] = {
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BUZZER_NOTE_C5, 15,
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BUZZER_NOTE_E5, 15,
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BUZZER_NOTE_G5, 15,
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0
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};
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||||
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static int8_t lose_tune[] = {
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BUZZER_NOTE_D3, 10,
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BUZZER_NOTE_C3SHARP_D3FLAT, 10,
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BUZZER_NOTE_C3, 10,
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||||
0
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||||
};
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||||
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||||
static uint8_t ball_pos_to_char_pos(uint8_t ball_pos) {
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switch (ball_pos)
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||||
{
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case 5:
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case 6:
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return 4;
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||||
case 4:
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||||
case 7:
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return 5;
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||||
case 3:
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||||
case 8:
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return 6;
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case 2:
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case 9:
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return 7;
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case 1:
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||||
case 10:
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return 8;
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||||
case 0:
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||||
case 11:
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return 9;
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default:
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return BALL_OFF_SCREEN;
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}
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}
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||||
static bool paddle_and_ball_on_same_segment(void) {
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||||
if (game_state.paddle_pos == PADDLE_EXTENDED) {
|
||||
if (game_state.ball_pos == 9 || game_state.ball_pos == 2) {
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return true;
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||||
}
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}
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else if (game_state.paddle_pos == PADDLE_EXTENDING || game_state.paddle_pos == PADDLE_RETRACTING) {
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if (game_state.ball_pos == 10 || game_state.ball_pos == 1) {
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return true;
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}
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}
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else if (game_state.paddle_pos == PADDLE_RETRACTED) {
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if (game_state.ball_pos == 11 || game_state.ball_pos == 0) {
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return true;
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}
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}
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return false;
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}
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static bool paddle_hit_ball(void) {
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if (game_state.paddle_pos == PADDLE_EXTENDED) {
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if (game_state.ball_pos >= 9 && game_state.ball_is_clockwise) {
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||||
return true;
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||||
}
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if (game_state.ball_pos <= 2 && !game_state.ball_is_clockwise) {
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||||
return true;
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||||
}
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||||
}
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else if (game_state.paddle_pos == PADDLE_EXTENDING) {
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||||
if (game_state.ball_pos >= 10 && game_state.ball_is_clockwise) {
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return true;
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}
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||||
if (game_state.ball_pos <= 1 && !game_state.ball_is_clockwise) {
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return true;
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}
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||||
}
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return false;
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}
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static uint8_t get_next_ball_pos(bool ball_hit, uint8_t difficulty) {
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int8_t offset_next;
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if (ball_hit) {
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bool ball_on_top = game_state.ball_pos > 5;
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game_state.ball_is_clockwise = !ball_on_top;
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||||
// ball is at the same frame as the paddle
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if (game_state.paddle_pos == PADDLE_EXTENDED) {
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return ball_on_top ? 9 : 2;
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} else if (game_state.paddle_pos == PADDLE_EXTENDING) {
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return ball_on_top ? 10 : 1;
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}
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}
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if (game_state.ball_is_clockwise) {
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offset_next = 1;
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} else {
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offset_next = -1;
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}
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int8_t next_pos = game_state.ball_pos + offset_next;
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if (next_pos > BALL_POS_MAX || next_pos < 0) {
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return BALL_OFF_SCREEN;
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}
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if (difficulty == DIFF_HARD) {
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if (next_pos == 4) {
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next_pos = 8;
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} else if (next_pos == 7) {
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next_pos = 3;
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}
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}
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return next_pos;
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}
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static void display_ball(void) {
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uint8_t char_pos = ball_pos_to_char_pos(game_state.ball_pos);
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uint8_t char_display;
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bool overlap = paddle_and_ball_on_same_segment();
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if (game_state.ball_pos > 5) {
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if (overlap) {
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char_display = 'q';
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} else {
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char_display = '#';
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}
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} else {
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if (!_is_custom_lcd && (char_pos == 4 || char_pos == 6)) {
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char_display = 'n'; // No need to check for overlap on these segments
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} else {
|
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if (overlap) {
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char_display = 'd';
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} else {
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char_display = 'o';
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}
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}
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}
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watch_display_character(char_display, char_pos);
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}
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|
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static PingResult update_ball(uint8_t difficulty) {
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bool ball_hit = paddle_hit_ball();
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bool first_hit = false;
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if (!game_state.ball_is_moving) {
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if (ball_hit) {
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game_state.ball_is_moving = true;
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first_hit = true;
|
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} else {
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return RESULT_NONE;
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}
|
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}
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game_state.ball_pos = get_next_ball_pos(ball_hit, difficulty);
|
||||
if (game_state.ball_pos == BALL_OFF_SCREEN) {
|
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return RESULT_LOSE;
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}
|
||||
display_ball();
|
||||
if (ball_hit) {
|
||||
return first_hit ? RESULT_FIRST_HIT : RESULT_HIT;
|
||||
} else {
|
||||
return RESULT_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
static void display_paddle(void) {
|
||||
switch (game_state.paddle_pos)
|
||||
{
|
||||
case PADDLE_EXTENDING:
|
||||
case PADDLE_RETRACTING:
|
||||
watch_display_character('-', 9);
|
||||
watch_display_character('1', 8);
|
||||
break;
|
||||
case PADDLE_EXTENDED:
|
||||
watch_display_character('-', 9);
|
||||
watch_display_character('-', 8);
|
||||
watch_display_character('1', 7);
|
||||
break;
|
||||
case PADDLE_RETRACTED:
|
||||
default:
|
||||
watch_display_character('1', 9);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void update_paddle(void) {
|
||||
switch (game_state.paddle_pos)
|
||||
{
|
||||
case PADDLE_RETRACTED:
|
||||
if (game_state.paddle_hit) {
|
||||
game_state.paddle_pos = PADDLE_EXTENDING;
|
||||
}
|
||||
break;
|
||||
case PADDLE_EXTENDING:
|
||||
if (!game_state.moving_from_tap && !HAL_GPIO_BTN_ALARM_read()) {
|
||||
game_state.paddle_pos = PADDLE_RETRACTED;
|
||||
watch_display_character(' ', 8);
|
||||
game_state.moving_from_tap = false;
|
||||
} else {
|
||||
game_state.paddle_pos = PADDLE_EXTENDED;
|
||||
}
|
||||
break;
|
||||
case PADDLE_EXTENDED:
|
||||
game_state.paddle_pos = PADDLE_RETRACTING;
|
||||
watch_display_character(' ', 7);
|
||||
break;
|
||||
case PADDLE_RETRACTING:
|
||||
game_state.paddle_pos = PADDLE_RETRACTED;
|
||||
watch_display_character(' ', 8);
|
||||
game_state.moving_from_tap = false;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
game_state.paddle_hit = false;
|
||||
display_paddle();
|
||||
}
|
||||
|
||||
static inline bool paddle_is_extending(void) {
|
||||
return game_state.paddle_pos == PADDLE_EXTENDING || game_state.paddle_pos == PADDLE_EXTENDED;
|
||||
}
|
||||
|
||||
static void display_score(uint8_t score) {
|
||||
char buf[3];
|
||||
score %= (MAX_DISP_SCORE + 1);
|
||||
sprintf(buf, "%2d", score);
|
||||
watch_display_text(WATCH_POSITION_TOP_RIGHT, buf);
|
||||
}
|
||||
|
||||
static void add_to_score(ping_state_t *state) {
|
||||
if (game_state.curr_score <= MAX_HI_SCORE) {
|
||||
game_state.curr_score++;
|
||||
if (game_state.curr_score > state -> hi_score)
|
||||
state -> hi_score = game_state.curr_score;
|
||||
}
|
||||
display_score(game_state.curr_score);
|
||||
}
|
||||
|
||||
static void check_and_reset_hi_score(ping_state_t *state) {
|
||||
// Resets the hi score at the beginning of each month.
|
||||
watch_date_time_t date_time = movement_get_local_date_time();
|
||||
if ((state -> year_last_hi_score != date_time.unit.year) ||
|
||||
(state -> month_last_hi_score != date_time.unit.month))
|
||||
{
|
||||
// The high score resets itself every new month.
|
||||
state -> hi_score = 0;
|
||||
state -> year_last_hi_score = date_time.unit.year;
|
||||
state -> month_last_hi_score = date_time.unit.month;
|
||||
}
|
||||
}
|
||||
|
||||
static void display_difficulty(uint16_t difficulty) {
|
||||
static const char *labels[] = {
|
||||
[DIFF_BABY] = " b",
|
||||
[DIFF_EASY] = " E",
|
||||
[DIFF_NORM] = " N",
|
||||
[DIFF_HARD] = " H"
|
||||
};
|
||||
watch_display_text(WATCH_POSITION_TOP_RIGHT, labels[difficulty]);
|
||||
}
|
||||
|
||||
static void change_difficulty(ping_state_t *state) {
|
||||
state -> difficulty = (state -> difficulty + 1) % DIFF_COUNT;
|
||||
display_difficulty(state -> difficulty);
|
||||
if (state -> soundOn) {
|
||||
if (state -> difficulty == 0) watch_buzzer_play_note(BUZZER_NOTE_B4, 30);
|
||||
else watch_buzzer_play_note(BUZZER_NOTE_C5, 30);
|
||||
}
|
||||
}
|
||||
|
||||
static void display_sound_indicator(bool soundOn) {
|
||||
if (soundOn) {
|
||||
watch_set_indicator(WATCH_INDICATOR_BELL);
|
||||
} else {
|
||||
watch_clear_indicator(WATCH_INDICATOR_BELL);
|
||||
}
|
||||
}
|
||||
|
||||
static void toggle_sound(ping_state_t *state) {
|
||||
state -> soundOn = !state -> soundOn;
|
||||
display_sound_indicator(state -> soundOn);
|
||||
if (state -> soundOn) {
|
||||
watch_buzzer_play_note(BUZZER_NOTE_C5, 30);
|
||||
}
|
||||
}
|
||||
|
||||
static void enable_tap_control(ping_state_t *state) {
|
||||
if (!state->tap_control_on) {
|
||||
movement_enable_tap_detection_if_available();
|
||||
state->tap_control_on = true;
|
||||
}
|
||||
}
|
||||
|
||||
static void disable_tap_control(ping_state_t *state) {
|
||||
if (state->tap_control_on) {
|
||||
movement_disable_tap_detection_if_available();
|
||||
state->tap_control_on = false;
|
||||
}
|
||||
}
|
||||
|
||||
static void display_title(ping_state_t *state) {
|
||||
movement_request_tick_frequency(1);
|
||||
game_state.curr_screen = SCREEN_TITLE;
|
||||
watch_clear_colon();
|
||||
watch_display_text_with_fallback(WATCH_POSITION_TOP, "Ping", "PI ");
|
||||
watch_display_text(WATCH_POSITION_BOTTOM, " Ping ");
|
||||
display_sound_indicator(state -> soundOn);
|
||||
_ticks_show_title = 1;
|
||||
}
|
||||
|
||||
static void display_score_screen(ping_state_t *state) {
|
||||
uint16_t hi_score = state -> hi_score;
|
||||
uint8_t difficulty = state -> difficulty;
|
||||
movement_request_tick_frequency(1);
|
||||
bool sound_on = state -> soundOn;
|
||||
memset(&game_state, 0, sizeof(game_state));
|
||||
game_state.curr_screen = SCREEN_SCORE;
|
||||
watch_set_colon();
|
||||
watch_display_text_with_fallback(WATCH_POSITION_TOP, "PI ", "PI ");
|
||||
if (hi_score > MAX_HI_SCORE) {
|
||||
watch_display_text(WATCH_POSITION_BOTTOM, "HS --");
|
||||
}
|
||||
else {
|
||||
char buf[10];
|
||||
sprintf(buf, "HS%4d", hi_score);
|
||||
watch_display_text(WATCH_POSITION_BOTTOM, buf);
|
||||
}
|
||||
display_difficulty(difficulty);
|
||||
display_sound_indicator(sound_on);
|
||||
}
|
||||
|
||||
static void begin_playing(ping_state_t *state) {
|
||||
game_state.curr_screen = SCREEN_PLAYING;
|
||||
watch_clear_colon();
|
||||
display_sound_indicator(state -> soundOn);
|
||||
switch (state -> difficulty)
|
||||
{
|
||||
case DIFF_BABY:
|
||||
game_state.curr_freq = FREQ_BABY;
|
||||
break;
|
||||
case DIFF_EASY:
|
||||
game_state.curr_freq = FREQ_EASY;
|
||||
break;
|
||||
case DIFF_NORM:
|
||||
case DIFF_HARD:
|
||||
default:
|
||||
game_state.curr_freq = FREQ_NORM;
|
||||
break;
|
||||
}
|
||||
movement_request_tick_frequency(game_state.curr_freq);
|
||||
watch_display_text(WATCH_POSITION_TOP_RIGHT, " ");
|
||||
watch_display_text(WATCH_POSITION_BOTTOM, " ");
|
||||
game_state.paddle_pos = PADDLE_RETRACTED;
|
||||
game_state.ball_pos = 1;
|
||||
game_state.paddle_hit = false;
|
||||
game_state.ball_is_moving = false;
|
||||
game_state.ball_is_clockwise = false;
|
||||
game_state.curr_score = 0;
|
||||
display_paddle();
|
||||
display_ball();
|
||||
display_score( game_state.curr_score);
|
||||
}
|
||||
|
||||
static void display_lose_screen(ping_state_t *state) {
|
||||
game_state.curr_screen = SCREEN_LOSE;
|
||||
game_state.curr_score = 0;
|
||||
watch_clear_display();
|
||||
watch_display_text(WATCH_POSITION_BOTTOM, " LOSE ");
|
||||
if (state -> soundOn) {
|
||||
watch_buzzer_play_sequence(lose_tune, NULL);
|
||||
delay_ms(600);
|
||||
}
|
||||
}
|
||||
|
||||
static void update_game(ping_state_t *state) {
|
||||
if (game_state.ball_is_moving) {
|
||||
watch_display_character(' ', ball_pos_to_char_pos(game_state.ball_pos)); // remove the old ball.
|
||||
}
|
||||
update_paddle();
|
||||
int game_result = update_ball(state -> difficulty);
|
||||
if (game_result == RESULT_LOSE) {
|
||||
display_lose_screen(state);
|
||||
} else if (game_result == RESULT_HIT) {
|
||||
add_to_score(state);
|
||||
if (state -> soundOn) {
|
||||
watch_buzzer_play_note(BUZZER_NOTE_C5, 60);
|
||||
}
|
||||
} else if (game_result == RESULT_FIRST_HIT && state -> soundOn) {
|
||||
watch_buzzer_play_sequence(start_tune, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
void ping_face_setup(uint8_t watch_face_index, void ** context_ptr) {
|
||||
(void) watch_face_index;
|
||||
if (*context_ptr == NULL) {
|
||||
*context_ptr = malloc(sizeof(ping_state_t));
|
||||
memset(*context_ptr, 0, sizeof(ping_state_t));
|
||||
ping_state_t *state = (ping_state_t *)*context_ptr;
|
||||
state->difficulty = DIFF_NORM;
|
||||
state->tap_control_on = false;
|
||||
}
|
||||
}
|
||||
|
||||
void ping_face_activate(void *context) {
|
||||
(void) context;
|
||||
_is_custom_lcd = watch_get_lcd_type() == WATCH_LCD_TYPE_CUSTOM;
|
||||
if (watch_sleep_animation_is_running()) {
|
||||
watch_stop_blink();
|
||||
}
|
||||
}
|
||||
|
||||
bool ping_face_loop(movement_event_t event, void *context) {
|
||||
ping_state_t *state = (ping_state_t *)context;
|
||||
switch (event.event_type) {
|
||||
case EVENT_ACTIVATE:
|
||||
disable_tap_control(state);
|
||||
check_and_reset_hi_score(state);
|
||||
display_title(state);
|
||||
break;
|
||||
case EVENT_TICK:
|
||||
switch (game_state.curr_screen)
|
||||
{
|
||||
case SCREEN_TITLE:
|
||||
if (_ticks_show_title > 0) {_ticks_show_title--;}
|
||||
else {
|
||||
watch_clear_display();
|
||||
display_score_screen(state);
|
||||
}
|
||||
case SCREEN_SCORE:
|
||||
case SCREEN_LOSE:
|
||||
break;
|
||||
case SCREEN_PLAYING:
|
||||
default:
|
||||
update_game(state);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case EVENT_ALARM_BUTTON_UP:
|
||||
case EVENT_LIGHT_BUTTON_UP:
|
||||
switch (game_state.curr_screen) {
|
||||
case SCREEN_SCORE:
|
||||
enable_tap_control(state);
|
||||
begin_playing(state);
|
||||
break;
|
||||
case SCREEN_TITLE:
|
||||
enable_tap_control(state);
|
||||
// fall through
|
||||
case SCREEN_LOSE:
|
||||
watch_clear_display();
|
||||
display_score_screen(state);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case EVENT_LIGHT_LONG_PRESS:
|
||||
if (game_state.curr_screen == SCREEN_SCORE)
|
||||
change_difficulty(state);
|
||||
break;
|
||||
case EVENT_SINGLE_TAP:
|
||||
case EVENT_DOUBLE_TAP:
|
||||
// Allow starting a new game by tapping.
|
||||
if (game_state.curr_screen == SCREEN_SCORE) {
|
||||
begin_playing(state);
|
||||
break;
|
||||
}
|
||||
else if (game_state.curr_screen == SCREEN_LOSE) {
|
||||
display_score_screen(state);
|
||||
break;
|
||||
}
|
||||
else if (game_state.curr_screen == SCREEN_PLAYING) {
|
||||
game_state.moving_from_tap = true;
|
||||
game_state.paddle_hit = true;
|
||||
}
|
||||
break;
|
||||
case EVENT_ALARM_BUTTON_DOWN:
|
||||
if (game_state.curr_screen == SCREEN_PLAYING) {
|
||||
game_state.moving_from_tap = false;
|
||||
game_state.paddle_hit = true;
|
||||
}
|
||||
break;
|
||||
case EVENT_ALARM_LONG_PRESS:
|
||||
if (game_state.curr_screen == SCREEN_TITLE || game_state.curr_screen == SCREEN_SCORE)
|
||||
toggle_sound(state);
|
||||
break;
|
||||
case EVENT_TIMEOUT:
|
||||
disable_tap_control(state);
|
||||
if (game_state.curr_screen != SCREEN_SCORE) {
|
||||
display_score_screen(state);
|
||||
}
|
||||
break;
|
||||
case EVENT_LIGHT_BUTTON_DOWN:
|
||||
break;
|
||||
default:
|
||||
return movement_default_loop_handler(event);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void ping_face_resign(void *context) {
|
||||
ping_state_t *state = (ping_state_t *)context;
|
||||
disable_tap_control(state);
|
||||
}
|
||||
71
watch-faces/complication/ping_face.h
Normal file
71
watch-faces/complication/ping_face.h
Normal file
@ -0,0 +1,71 @@
|
||||
/*
|
||||
* MIT License
|
||||
*
|
||||
* Copyright (c) 2025 <David Volovskiy>
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
* of this software and associated documentation files (the "Software"), to deal
|
||||
* in the Software without restriction, including without limitation the rights
|
||||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
* copies of the Software, and to permit persons to whom the Software is
|
||||
* furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included in all
|
||||
* copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
* SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef PING_FACE_H_
|
||||
#define PING_FACE_H_
|
||||
|
||||
#include "movement.h"
|
||||
|
||||
/*
|
||||
PING face
|
||||
I saw the face made on the Ollee watch and thought it'd be fun to have on my Sensorwatch.
|
||||
https://www.instagram.com/reel/DNlTb-ERE1F/
|
||||
On the title screen, you can select a difficulty by long-pressing LIGHT or toggle sound by long-pressing ALARM.
|
||||
ALARM are used to paddle. Holding the ALARM button longer makes the paddle travel further.
|
||||
If the accelerometer is installed, you can tap the screen to move the paddle. Paddle will travel its full distance when tapping is used.
|
||||
High-score is displayed on the top-right on the title screen. During a game, the current score is displayed.
|
||||
|
||||
Difficulties:
|
||||
Baby: 2 FPS
|
||||
Easy: 4 FPS
|
||||
Normal: 8 FPS
|
||||
Hard: 8 FPS and the ball travels half the half the board.
|
||||
|
||||
*/
|
||||
|
||||
typedef struct {
|
||||
uint16_t hi_score : 10;
|
||||
uint8_t difficulty : 3;
|
||||
uint8_t month_last_hi_score : 4;
|
||||
uint8_t year_last_hi_score : 6;
|
||||
uint8_t soundOn : 1;
|
||||
uint8_t tap_control_on : 1;
|
||||
uint8_t unused : 7;
|
||||
} ping_state_t;
|
||||
|
||||
void ping_face_setup(uint8_t watch_face_index, void ** context_ptr);
|
||||
void ping_face_activate(void *context);
|
||||
bool ping_face_loop(movement_event_t event, void *context);
|
||||
void ping_face_resign(void *context);
|
||||
|
||||
#define ping_face ((const watch_face_t){ \
|
||||
ping_face_setup, \
|
||||
ping_face_activate, \
|
||||
ping_face_loop, \
|
||||
ping_face_resign, \
|
||||
NULL, \
|
||||
})
|
||||
|
||||
#endif // ping_FACE_H_
|
||||
|
||||
Reference in New Issue
Block a user