4e9040f338
Properly check for uninitialized texture in CopyTexture class.
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Before rendering the first frame, there is no output texture present in a preset, so we can't copy anything and should just skip that step.
2024-07-12 14:25:28 +02:00
f94f99d888
Make preset transitions use TimeKeeper instead of the system clock
2024-06-09 13:04:01 +02:00
2914d85ec3
Add API functions to set and retrieve frame times
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Setting a custom frame time will result in stable animation speeds if projectM does not render at real-time speeds, e.g. while encoding a video from an audio file as fast as possible.
2024-06-09 12:51:35 +02:00
bd2b1ba9f4
Add API function to enable rendering to custom FBO IDs
2024-06-08 17:22:23 +02:00
b0cdf4de7b
Add optional FBO ID parameter to render function.
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This will allow external apps to pass in any custom FBO to render to. Defaults to 0, keeping previous behavior if not given.
2024-06-08 17:22:23 +02:00
91f329111f
Hard-code internal noise texture format for GL Core profiles
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glGetInternalformativ() also is an addition in OpenGL Core 4.2, which we don't officially support.
2024-05-13 17:55:26 +02:00
f60cd86ab6
Add option to use system projectm-eval (used in vcpkg)
2024-05-03 15:09:33 -05:00
6e817a179f
New bug report and feature request templates
2024-04-28 17:38:11 +02:00
ac77498318
nobody reads comments anyway
2024-04-18 23:49:31 +02:00
99259dc98a
swaps misordered label values
2024-04-18 23:49:31 +02:00
e538ccc615
Fix bug that prevents composite shader from being loaded
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Happens in the rare cases if a preset has no warp shader
2024-03-19 23:14:10 +01:00
436fd5221b
Fix include dirs in SOIL2 library
2024-03-19 23:14:09 +01:00
bc9937f34e
Fix #if USE_GLES to #ifdef in SDL test UI
2024-03-19 23:14:09 +01:00
fa3a15c4cb
Use CMakeLists.txt in GLM source dir
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Also simplified it a bit, excluding the unnecessary source files and adding the interface library on the top level CMakeLists.txt.
2024-03-19 23:14:09 +01:00
50c0f02b6d
Add pthreads option for emscripten
2024-03-19 23:14:04 +01:00
50c64d4e65
Update README.md
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Mention rust frontend
2024-03-09 08:27:06 -08:00
b658cccf05
Release version 4.1
v4.1.0
2024-03-02 15:36:02 +01:00
03b4c071a2
Properly cast argument types when adding abs to shader functions
2024-02-28 17:03:37 +01:00
59efc54fe5
Fix emscripten options in CMakeLists.txt
2024-02-25 22:28:22 -06:00
861c36e41b
Scale and smooth samples for non-custom waveforms
2024-02-21 16:12:31 +01:00
07c9a8a660
Re-add native matrix multiplication
2024-02-21 14:36:35 +01:00
3aa48a3f99
Modify NaN propagation for multiplication
2024-02-21 14:36:35 +01:00
0c27e8164a
Mimic Milkdrop code when handling RGBA values outside [0.0, 1.0]
2024-02-21 14:12:33 +01:00
db89e54109
Add mat3x4 and mat4x3 indexing functions
2024-02-21 14:12:12 +01:00
04be6f40d0
Fix pow domain on some drivers
2024-02-21 14:11:37 +01:00
7d97baffcd
Match math function behavior to DX9 implementation
2024-02-21 14:11:37 +01:00
d6b6446ac9
Make sure easter egg value is >0.
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Gaussian distribution requires the sigma value to be >0. If the value is too small, we just use the default 1.0 value.
2024-02-15 18:11:46 +01:00
1477664182
Move noise texture creation into MilkdropNoise class.
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No need to create an instance of the class as all generators are static. Use std::vector instead of C-style pointers as pixel buffer.
2024-02-15 18:11:39 +01:00
c3830926b3
Fix image URLs in README.md
2024-02-13 08:57:44 +01:00
2eb1e41f5f
Pre-allocate vertex buffers for warp/comp meshes and borders
2024-02-12 16:39:18 +01:00
fcafa568cd
Improve performance with vertex buffer updates
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In wave/shape drawing code, we now preallocate the vertex buffer once for the maximum number of sides and only update the existing buffer instead of reallocating it over and over again. Trades a few KB of additional RAM for a good amount of drawing performance.
In the motion vector grid code, we only reallocate the buffer if we draw more vertices than in the previous draw call.
Also changed the drawing hint to GL_STREAM_DRAW, which is slightly better suited for this kind of usage (update once, draw once, repeat).
These changes should hopefully improve performance, especially when large numbers of custom shapes are drawn.
2024-02-12 15:14:16 +01:00
f22cc42a61
Added requested revision
2024-02-11 22:40:11 +01:00
0067e82f7e
Fix various typos
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Found via `codespell -q 3 -S "./vendor" -L ist`
2024-02-11 22:40:11 +01:00
d82c031671
Use PRJM_EVAL_F in ShapePerFrameContext
2024-02-09 20:30:42 -06:00
8897b9fe39
Only parse headers with doxygen
2024-02-09 19:15:38 -06:00
39c6bc98da
Tell sphinx about our export identifiers so it can parse function signatures
2024-02-09 16:55:16 -06:00
82f2b58205
Use exhale to better organize the C++ documentation
2024-02-09 16:37:09 -06:00
79973a1e07
Initial import of sphinx project
2024-02-09 16:37:09 -06:00
12db8d9b94
Fix buffer overrun in WaveformMath
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32 excess samples were read from the preset state in waveform modes. Didn't have any noticeable impact, but we should clearly not read over the end of an array.
2024-02-09 21:37:58 +01:00
5c0d61cff7
Use renderContext for preset state time, frame, fps, progress
2024-02-06 16:41:31 -06:00
bd7d5574a2
Keep active preset running if loading fails.
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Also don't cancel any transition in progress etc., so if the app retries with a different preset, we only smoothly transition to the new, working one.
2024-02-06 15:11:52 +01:00
4eefc2c05c
Remember last playlist navigation direction in case a preset fails to load.
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The playlist wrapper will now continue to repeat the directional navigation command issued in the original API call.
2024-02-06 15:11:37 +01:00
c5ecad05db
Format cleanup
2024-02-06 07:58:32 -06:00
0ea5bba3d7
WaveformAligner test fixes
2024-02-06 07:58:32 -06:00
a57885dc3a
Add WaveformAligner test
2024-02-06 07:58:32 -06:00
305f78f177
Split WaveformAligner up into multiple testable methods
2024-02-06 07:58:32 -06:00
bd592bdb2e
Rename WaveformAligner variables to be clearer, add comments
2024-02-06 07:58:32 -06:00
7c425f7469
WaveformAligner type refactor
2024-02-06 07:58:32 -06:00
0beb7a2d09
Relocated dll's to PROJECTM_BIN_DIR on Windows
2024-02-02 10:21:25 -06:00
60e5607877
Fixed a bug in TextureManager, failed to load textures if prefixes (fw_...) were used.
2024-02-02 15:08:05 +01:00